On the class lists: F (37), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average0peak 2
Rank#9,990top 45% · #2246 in EU
Last wipe7h agobiweekly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
55/ 100
C−
Working its way up from the back of the class: #9,990 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 2,625 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 45% of all ranked servers, top 77% in EU, and #445 of the trio servers (top 71%). Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h.
The force wipe · high confidence
usual gap7 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5
Coming wipes
7d 1hThu 5 Nov, 19:00 UTCFW
13d 16hThu 12 Nov, 09:29 UTC
27d 16hThu 26 Nov, 09:29 UTC
35d 1hThu 3 Dec, 19:00 UTCFW
41d 16hThu 10 Dec, 09:29 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 9 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 09:29 UTC7h ago
–
–
running
0
Fri 23 Oct, 00:18 UTC6d ago
1
–
–
0
Fri 9 Oct, 14:18 UTC20d ago
4
halved by day 3
13.4 days
0
Mon 5 Oct, 08:29 UTC24d ago
0
–
4.2 days
0
Fri 25 Sep, 15:02 UTC34d ago
1
halved by day 4
9.7 days
0
Fri 18 Sep, 15:02 UTC41d ago
1
halved by day 2
7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does DEFICIT | x0.5 | TRIO | TP • KITS sit?
The EU tag on DEFICIT | x0.5 | TRIO | TP • KITS puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 65.109.115.164:20560 is the address to use.
How reliable is DEFICIT | x0.5 | TRIO | TP • KITS, and is it up?
Right now, DEFICIT | x0.5 | TRIO | TP • KITS is online. The uptime it reports puts the last restart at about 5 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does DEFICIT | x0.5 | TRIO | TP • KITS run?
It never fell below 14 server fps in the last 48 hours, averaging 29. Buildings, deployables and everything else in the world added up to as many as 105,009 entities. Up to 5,669 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does DEFICIT | x0.5 | TRIO | TP • KITS sit?
Rust network protocol 2635 and build 168909 on Linux is what DEFICIT | x0.5 | TRIO | TP • KITS runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does DEFICIT | x0.5 | TRIO | TP • KITS wipe its map?
Its tag sets the prediction, as the record holds too few of DEFICIT | x0.5 | TRIO | TP • KITS's wipes to confirm its schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 7 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on DEFICIT | x0.5 | TRIO | TP • KITS?
Recent wipes have peaked at 2 players on average. Peak numbers came 15 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 2.5 in the wipes where it did not hold.
Player count
Where does DEFICIT | x0.5 | TRIO | TP • KITS sit among Rust servers?
In Europe, DEFICIT | x0.5 | TRIO | TP • KITS is #2,246, and overall it is #9,990 on player hours over the last seven days, in the top 45% of all ranked servers. It comes #445 among servers in the trio group.
How many players does DEFICIT | x0.5 | TRIO | TP • KITS usually have?
DEFICIT | x0.5 | TRIO | TP • KITS is showing 1 players right now, with 100 slots in total. It peaked at 2 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 10:00 UTC, with an average of 1 players.
Tags and filters
What is meant by the tags on DEFICIT | x0.5 | TRIO | TP • KITS?
The game's browser takes its cue from the tags DEFICIT | x0.5 | TRIO | TP • KITS has set: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server holds 100 slots; ts3 (Group limit): Teams cap out at 3; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does DEFICIT | x0.5 | TRIO | TP • KITS appear in the Rust Server Score lists and filters?
These Rust Server Score lists count DEFICIT | x0.5 | TRIO | TP • KITS among them: European Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Server rules
What settings and rules apply on DEFICIT | x0.5 | TRIO | TP • KITS?
Going by its name, DEFICIT | x0.5 | TRIO | TP • KITS runs 0.5x gather. The cap on group size is 3 players (trio). You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Which map is in play on DEFICIT | x0.5 | TRIO | TP • KITS?
The game generates the procedural map on DEFICIT | x0.5 | TRIO | TP • KITS at size 4,250 with seed 1174720718. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join DEFICIT | x0.5 | TRIO | TP • KITS?
Enter client.connect 65.109.115.164:20560 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,^v,EU,gmvanilla,cs168909,ts3,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max playersThe server holds 100 slots.
ts3
Group limitTeams cap out at 3.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).