On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,290top 69% · #2532 in EU
Last wipe13d agoweekly schedule
Next wipe8hFri 30 Oct, 07:50 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,290 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 161 server fps on average.
Wipeskeeping the crowd after a wipe
25/ 100
F
Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago
30/ 100
F
Lost ground: down 6,121 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
a steady gap
Next wipe Friday 30 October, 07:50 UTC, in 8h.
Every 7 days · medium confidence
usual gap6.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak3players, last three wipes
crowd held25%else halves by day 2
Coming wipes
8hFri 30 Oct, 07:50 UTC
6d 19hThu 5 Nov, 19:00 UTCFW
7d 7hFri 6 Nov, 07:36 UTC
14d 7hFri 13 Nov, 07:22 UTC
21d 7hFri 20 Nov, 07:08 UTC
28d 7hFri 27 Nov, 06:54 UTC
34d 19hThu 3 Dec, 19:00 UTCFW
35d 6hFri 4 Dec, 06:40 UTC
The first 48 hours of its last wipes
Fri 16 OctFri 9 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 08:18 UTC13d ago
1
–
running
0
Fri 9 Oct, 08:32 UTC20d ago
4
halved by day 3
7 days
0
Fri 2 Oct, 15:35 UTC27d ago
4
✓ held half
6.7 days
0
Fri 25 Sep, 07:16 UTC34d ago
2
halved by day 2
7.3 days
0
Thu 24 Sep, 17:57 UTC35d ago
2
–
0.6 days
0
Tue 22 Sep, 15:48 UTC37d ago
1
halved by day 1
2.1 days
0
Sun 13 Sep, 20:41 UTC46d ago
3
halved by day 7
8.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see RYZE PROJECT listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 65.109.115.184:20820.
How dependable is RYZE PROJECT, and is it online at the moment?
You can join now: RYZE PROJECT is online. The uptime it reports puts the last restart at about 19 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does RYZE PROJECT perform well?
It never fell below 113 server fps in the last 48 hours, averaging 161. Up to 74,383 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,889 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is RYZE PROJECT on?
You will find RYZE PROJECT on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does RYZE PROJECT wipe, and how often?
About every 6.8 days, RYZE PROJECT has wiped lately. Expect the next wipe on Friday 30 October at 07:50 UTC. The world it runs now was created 13 days 15 hours. Wipes are scheduled weekly, according to its tags.
What happens on RYZE PROJECT when wipe day arrives?
Recent wipes have peaked at 3 players on average. The crowd on the latest wipe was largest 14 hours after it began. Above half the peak until the next wipe: that was the pattern in 25% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Player count
What position does RYZE PROJECT hold in the rankings?
In Europe, RYZE PROJECT is #2,532, and overall it is #15,290 on player hours over the last seven days, in the top 69% of all ranked servers.
Is RYZE PROJECT a busy server?
With 50 slots available, RYZE PROJECT currently has 0 players. For the last seven days, the average number of players was 0.
Tags and filters
What is meant by the tags on RYZE PROJECT?
The game's browser takes its cue from the tags RYZE PROJECT has set: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it appears under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does RYZE PROJECT appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RYZE PROJECT: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Map and rules
How is RYZE PROJECT set up, and what rules does it keep?
You will find no gather rate in the name of RYZE PROJECT. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map RYZE PROJECT uses?
RYZE PROJECT runs a game-generated procedural map at size 3,650, seed 281169553. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join RYZE PROJECT?
Enter client.connect 65.109.115.184:20820 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/nbB3pn2X.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).