On the class lists: F (38), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,323top 69%
Last wipe27d agono schedule published
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,323 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 73 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 6,859 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
7d 22hThu 5 Nov, 19:00 UTCFW
35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:45 UTCFW27d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
IceCreamAndLotsOfMoney leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 65.19.78.241:28015.
How dependable is IceCreamAndLotsOfMoney, and is it online at the moment?
The server is up: IceCreamAndLotsOfMoney is online now. About 11 hours ago, it restarted, based on the uptime it reports. It was up 164 of 168 hours over the last 7 full days, which is 98% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is IceCreamAndLotsOfMoney smooth to play on?
It never fell below 45 server fps in the last 48 hours, averaging 73. Up to 210,692 entities were in the world, covering buildings, deployables and the rest. Up to 4,058 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is IceCreamAndLotsOfMoney running?
Rust network protocol 2635 and build 168909 on Linux is what IceCreamAndLotsOfMoney runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does IceCreamAndLotsOfMoney wipe, and how often?
IceCreamAndLotsOfMoney wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days 2 hours.
What should you expect from wipe day on IceCreamAndLotsOfMoney?
Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does IceCreamAndLotsOfMoney hold in the rankings?
In the top 69% of all ranked servers, IceCreamAndLotsOfMoney sits at #15,323 for player hours over the last seven days.
What does the population on IceCreamAndLotsOfMoney look like?
Right now, 0 players are on IceCreamAndLotsOfMoney, which has 50 slots. For the last seven days, the average number of players was 0.
Tags and filters
What is meant by the tags on IceCreamAndLotsOfMoney?
You'll see IceCreamAndLotsOfMoney tagged with gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show IceCreamAndLotsOfMoney?
Rust Server Score lists that include IceCreamAndLotsOfMoney: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Map and rules
How is IceCreamAndLotsOfMoney set up, and what rules does it keep?
You will find no gather rate in the name of IceCreamAndLotsOfMoney. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. You are not covered by VAC, Valve's anti-cheat.
Which map is in play on IceCreamAndLotsOfMoney?
IceCreamAndLotsOfMoney runs a game-generated procedural map at size 6,000, seed 2010145023. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join IceCreamAndLotsOfMoney?
Enter client.connect 65.19.78.241:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).