Working its way up from the back of the class: #15,478 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
24/ 100
F
Lost ground: down 8,169 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 23:49 UTC, in 1d 12h.
Its weekly schedule tag · low confidence
wipe-day peak2players, last three wipes
Coming wipes
1d 12hFri 30 Oct, 23:49 UTC
7d 7hThu 5 Nov, 19:00 UTCFW
8d 12hFri 6 Nov, 23:49 UTC
15d 12hFri 13 Nov, 23:49 UTC
22d 12hFri 20 Nov, 23:49 UTC
29d 12hFri 27 Nov, 23:49 UTC
35d 7hThu 3 Dec, 19:00 UTCFW
36d 12hFri 4 Dec, 23:49 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 18 Sep, 23:49 UTC40d ago
2
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 100+ · 1x · weekly · 216 on average
80 / 100
Quick answers
from the figures on this page
About the server
Where in the world is CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC?
The EU tag places CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC in Europe, and the region code is eu2. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 65.21.11.212:28015.
How reliable is CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC, and is it up?
At this moment, CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC is offline; the last time it was seen was 39 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 18 September 2026, Rust Server Score saw it for the first time.
On what Rust version does CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC sit?
Rust network protocol 2633 and build 164530 on Linux is what CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC reset?
Too few wipes on CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Friday 30 October at 23:49 UTC. The world it runs now was created 40 days 11 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 1 hours into the latest wipe.
Player count
Where does CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC sit among Rust servers?
Over the last seven days, CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC has #15,478 for player hours, in the top 70% of all ranked servers and #2,529 in Europe.
How many players does CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC usually have?
The last sighting of CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC was 39 days 9 hours ago, and it is offline right now.
Lists and filters
What is meant by the tags on CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC?
gmrust (Game mode): Rust survival, played by the standard rules; mp150 (Max players): 150 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $reu2 (Region code): eu2 is the region code this server uses; ^w (Weekly): A wipe happens every week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); EU (Europe): The server browser lists it under Europe are the tags CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC?
No other server we track uses the cloudhive.pro hostname that CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC publishes.
Where does CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC appear in the Rust Server Score lists and filters?
Rust Server Score lists that include CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
How is CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC set up, and what rules does it keep?
The name of CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Oxide plugins are running on it. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC uses?
A procedural map of size 3,000 and seed 522327, generated by the game, is what CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join CLOUD HIVE DC - RUST | SOLO/DUO/TRIO/QUAD | CLASSIC?
To connect, start Rust, press F1, and type client.connect 65.21.11.212:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://rust.cloudhive.pro:443/login_up.php.
Server tags
what each one means
Published asmp150,ptrak,$reu2,v2633,^w,^v,EU,gmrust,cs164530,ts8,^o
Game
gmrust
Game modeRust survival, played by the standard rules.
mp150
Max players150 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs164530
BuildBuild number: 164530.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$reu2
Region codeeu2 is the region code this server uses.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.