On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 120% full
7-day average0peak –
Rank#15,349top 69%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 12 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 208 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 387 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap16.4 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Mon 5 OctSat 19 Sep
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 18:26 UTC23d ago
5
–
running
0
Sat 19 Sep, 07:44 UTC39d ago
1
halved by day 1
16.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 313 on average
50 / 1000
Quick answers
from the figures on this page
About the server
Which region is RAZSERVERS-2x-Small-PvP based in?
No region is published for RAZSERVERS-2x-Small-PvP. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 65.99.173.24:28017.
Is RAZSERVERS-2x-Small-PvP up, and how steady is its uptime?
Right now, RAZSERVERS-2x-Small-PvP is online. The uptime it reports puts the last restart at about 12 days 12 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is RAZSERVERS-2x-Small-PvP smooth to play on?
The average over the last 48 hours was 208 server fps, and it never went below 187. Up to 44,446 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,134 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is RAZSERVERS-2x-Small-PvP running?
You will find RAZSERVERS-2x-Small-PvP on Rust network protocol 2634 and build 167781, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does RAZSERVERS-2x-Small-PvP wipe its map?
There are too few wipes on record for RAZSERVERS-2x-Small-PvP to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 23 days 7 hours have passed since this world was made.
What happens on RAZSERVERS-2x-Small-PvP when wipe day arrives?
Across its recent wipes, the busiest moments averaged 3 players. The crowd on the latest wipe was largest 26 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Population
Where does RAZSERVERS-2x-Small-PvP place in the wider field of Rust servers?
In the top 69% of all ranked servers, RAZSERVERS-2x-Small-PvP sits at #15,349 for player hours over the last seven days.
How many players does RAZSERVERS-2x-Small-PvP usually have?
With 12 slots available, RAZSERVERS-2x-Small-PvP currently has 0 players. For the last seven days, the average number of players was 0.
Lists and filters
What do RAZSERVERS-2x-Small-PvP's tags stand for?
You'll see RAZSERVERS-2x-Small-PvP tagged with gmvanilla (Game mode): This is vanilla survival; mp12 (Max players): The server holds 12 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show RAZSERVERS-2x-Small-PvP?
Rust Server Score lists that include RAZSERVERS-2x-Small-PvP: 2x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
Map and rules
Which rules does RAZSERVERS-2x-Small-PvP enforce, and what are its settings?
The name of RAZSERVERS-2x-Small-PvP points to a 2x gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server does not run VAC, Valve's anti-cheat.
Which map is in play on RAZSERVERS-2x-Small-PvP?
The game generates the procedural map on RAZSERVERS-2x-Small-PvP at size 3,000 with seed 696969. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join RAZSERVERS-2x-Small-PvP?
To connect, start Rust, press F1, and type client.connect 65.99.173.24:28017. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp12,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y
Game
gmvanilla
Game modeThis is vanilla survival.
mp12
Max playersThe server holds 12 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).