On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#5,348top 24%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
76/ 100
B
Holds a respectable place: #5,348 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 69 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
30/ 100
F
Lost ground: down 2,120 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap13.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 5
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 20:40 UTC14d ago
3
–
running
0
Thu 1 Oct, 18:35 UTCFW28d ago
3
halved by day 8
14.1 days
0
Fri 18 Sep, 00:53 UTC41d ago
3
halved by day 2
13.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] based in?
You'll find no region listed by Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 66.235.168.134:28145.
Is Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] up, and how steady is its uptime?
Right now, Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] is online. According to its reported uptime, the last restart was about 2 days 2 hours ago. For the last 7 full days, it was up 162 of 168 hours, or 96% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] smooth to play on?
The average over the last 48 hours was 69 server fps, and it never went below 51. Buildings, deployables and everything else in the world added up to as many as 108,470 entities. Up to 3,698 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] on?
You will find Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] wipe its map?
There is no next wipe to predict on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly], as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 14 days 2 hours have passed since this world was made.
What should you expect from wipe day on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?
Across its recent wipes, the busiest moments averaged 3 players. Peak numbers came 2 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 5.
Player numbers
Where does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] sit among Rust servers?
Over the last seven days, Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] has #5,348 for player hours, in the top 24% of all ranked servers.
What does the population on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] look like?
Right now, 0 players are on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly], which has 50 slots. It peaked at 2 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 05:00 UTC, averaging 1 players.
Tags and filters
What is meant by the tags on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod) are the tags Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?
These Rust Server Score lists count Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.
Rules and settings
Which rules does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] enforce, and what are its settings?
The name of Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?
A procedural map of size 4,250 and seed 1926677385, generated by the game, is what Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?
To connect, start Rust, press F1, and type client.connect 66.235.168.134:28145. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/cBFcCEQqu3.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).