Working its way up from the back of the class: #15,842 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 128 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers, top 84% in NA, and #635 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Monthly Quack//2.5x//solo//duo//trio//quad based in?
In North America, according to its own listing, sits Monthly Quack//2.5x//solo//duo//trio//quad, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 66.51.96.51:28035.
How dependable is Monthly Quack//2.5x//solo//duo//trio//quad, and is it online at the moment?
You cannot join now: Monthly Quack//2.5x//solo//duo//trio//quad is offline, last seen 20 days 18 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Which Rust version is Monthly Quack//2.5x//solo//duo//trio//quad running?
Rust network protocol 2633 and build 164530 on Linux is what Monthly Quack//2.5x//solo//duo//trio//quad runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Monthly Quack//2.5x//solo//duo//trio//quad reset?
the force wipe gives the basis for estimating Monthly Quack//2.5x//solo//duo//trio//quad's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 48 days 11 hours. Its tags record that it wipes monthly.
Player numbers
Where does Monthly Quack//2.5x//solo//duo//trio//quad sit among Rust servers?
Over the last seven days, Monthly Quack//2.5x//solo//duo//trio//quad has #15,842 for player hours, in the top 72% of all ranked servers and #1,545 in North America. In the quad group, it ranks #635.
What does the population on Monthly Quack//2.5x//solo//duo//trio//quad look like?
It has been 20 days 18 hours since Monthly Quack//2.5x//solo//duo//trio//quad was last seen, and it is offline right now.
Tags and filters
What is meant by the tags on Monthly Quack//2.5x//solo//duo//trio//quad?
The game's browser takes its cue from the tags Monthly Quack//2.5x//solo//duo//trio//quad has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts4 (Group limit): Teams cap out at 4; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Monthly Quack//2.5x//solo//duo//trio//quad?
These Rust Server Score lists count Monthly Quack//2.5x//solo//duo//trio//quad among them: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Map and rules
Which rules does Monthly Quack//2.5x//solo//duo//trio//quad enforce, and what are its settings?
The name of Monthly Quack//2.5x//solo//duo//trio//quad points to a 2.5x gather rate. The cap on group size is 4 players (quad). survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Monthly Quack//2.5x//solo//duo//trio//quad uses?
The game generates the procedural map on Monthly Quack//2.5x//solo//duo//trio//quad at size 3,800 with seed 2147483647. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join Monthly Quack//2.5x//solo//duo//trio//quad?
Enter client.connect 66.51.96.51:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,^m,NA,gmrust,cs164530,ts4,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts4
Group limitTeams cap out at 4.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs164530
BuildBuild number: 164530.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).