On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now2/ 504% full
7-day average1peak 4
Rank#3,194top 14%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,194 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
54/ 100
D
Slows down under load at times: 32 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 393 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak6players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 31 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 14:11 UTC27d ago
6
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Grandpa Rust PVE W/Purge Week & More [U.S.]?
Grandpa Rust PVE W/Purge Week & More [U.S.] leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 66.51.96.56:28015 is the address to use.
How dependable is Grandpa Rust PVE W/Purge Week & More [U.S.], and is it online at the moment?
You can join now: Grandpa Rust PVE W/Purge Week & More [U.S.] is online. According to its reported uptime, the last restart was about 5 days 1 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Grandpa Rust PVE W/Purge Week & More [U.S.] smooth to play on?
It never fell below 5 server fps in the last 48 hours, averaging 32. Up to 115,503 entities were in the world, covering buildings, deployables and the rest. Up to 4,340 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Grandpa Rust PVE W/Purge Week & More [U.S.] sit?
Rust network protocol 2635 and build 168909 on Linux is what Grandpa Rust PVE W/Purge Week & More [U.S.] runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Grandpa Rust PVE W/Purge Week & More [U.S.] reset?
Grandpa Rust PVE W/Purge Week & More [U.S.] has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 27 days 4 hours.
What happens on Grandpa Rust PVE W/Purge Week & More [U.S.] when wipe day arrives?
Across its recent wipes, the busiest moments averaged 6 players. The crowd on the latest wipe was largest 31 hours after it began.
Player numbers
Where does Grandpa Rust PVE W/Purge Week & More [U.S.] sit among Rust servers?
Over the last seven days, Grandpa Rust PVE W/Purge Week & More [U.S.] has #3,194 for player hours, in the top 14% of all ranked servers.
How many players does Grandpa Rust PVE W/Purge Week & More [U.S.] usually have?
Grandpa Rust PVE W/Purge Week & More [U.S.] is showing 2 players right now, with 50 slots in total. It peaked at 4 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 19:00 UTC, with an average of 3 players.
Tags
What is meant by the tags on Grandpa Rust PVE W/Purge Week & More [U.S.]?
You'll see Grandpa Rust PVE W/Purge Week & More [U.S.] tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Grandpa Rust PVE W/Purge Week & More [U.S.]?
These Rust Server Score lists count Grandpa Rust PVE W/Purge Week & More [U.S.] among them: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does Grandpa Rust PVE W/Purge Week & More [U.S.] enforce, and what are its settings?
You will find no gather rate in the name of Grandpa Rust PVE W/Purge Week & More [U.S.]. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are not covered by VAC, Valve's anti-cheat.
Can you tell me which map Grandpa Rust PVE W/Purge Week & More [U.S.] uses?
Grandpa Rust PVE W/Purge Week & More [U.S.] runs a game-generated procedural map at size 4,000, seed 17762077. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
How to join
How should you connect to Grandpa Rust PVE W/Purge Week & More [U.S.]?
Enter client.connect 66.51.96.56:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/7WAndF7fxg.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^v,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).