On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#11,457top 51% · #1342 in NA
Last wipe1d agobiweekly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
49/ 100
D
Working its way up from the back of the class: #11,457 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
11/ 100
F
Needs to work on its frame rate: 6 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 51% of all ranked servers, top 72% in NA, and #472 of the trio servers (top 75%). Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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WW··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h.
The force wipe · high confidence
usual gap11.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
Coming wipes
7d 11hThu 5 Nov, 19:00 UTCFW
12d 15hTue 10 Nov, 23:07 UTC
26d 15hTue 24 Nov, 23:07 UTC
35d 11hThu 3 Dec, 19:00 UTCFW
40d 15hTue 8 Dec, 23:07 UTC
The first 48 hours of its last wipes
Mon 26 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 23:07 UTC1d ago
–
–
running
0
Mon 26 Oct, 22:20 UTC2d ago
1
–
1 days
0
Sun 4 Oct, 03:24 UTC25d ago
1
halved by day 2
22.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is BLUE COLLAR RUST - SOLO DUO TRIO 1.5x based in?
In North America, according to its own listing, sits BLUE COLLAR RUST - SOLO DUO TRIO 1.5x, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 66.51.96.57:28015.
How dependable is BLUE COLLAR RUST - SOLO DUO TRIO 1.5x, and is it online at the moment?
Right now, BLUE COLLAR RUST - SOLO DUO TRIO 1.5x is online. According to its reported uptime, the last restart was about 31 hours ago. It was up 29% of the time over the last 7 full days, 49 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does BLUE COLLAR RUST - SOLO DUO TRIO 1.5x run?
The average over the last 48 hours was 6 server fps, and it never went below 5. At its peak, it held 119,341 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,113 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is BLUE COLLAR RUST - SOLO DUO TRIO 1.5x running?
Rust network protocol 2635 and build 168909 on Linux is what BLUE COLLAR RUST - SOLO DUO TRIO 1.5x runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does BLUE COLLAR RUST - SOLO DUO TRIO 1.5x wipe, and how often?
The prediction follows its tag, because too few of BLUE COLLAR RUST - SOLO DUO TRIO 1.5x's wipes are on record to confirm the schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 32 hours. Its tags give a wipe schedule of every two weeks.
What happens on BLUE COLLAR RUST - SOLO DUO TRIO 1.5x when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 25 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player numbers
Where does BLUE COLLAR RUST - SOLO DUO TRIO 1.5x place in the wider field of Rust servers?
Over the last seven days, BLUE COLLAR RUST - SOLO DUO TRIO 1.5x has #11,457 for player hours, in the top 51% of all ranked servers and #1,342 in North America. In the trio group, it ranks #472.
What does the population on BLUE COLLAR RUST - SOLO DUO TRIO 1.5x look like?
BLUE COLLAR RUST - SOLO DUO TRIO 1.5x is showing 0 players right now, with 100 slots in total. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 23:00 UTC, with 1 players.
Lists and filters
How should you read the tags on BLUE COLLAR RUST - SOLO DUO TRIO 1.5x?
The game's browser takes its cue from the tags BLUE COLLAR RUST - SOLO DUO TRIO 1.5x has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts3 (Group limit): Teams cap out at 3; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): You will find it under North America in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature BLUE COLLAR RUST - SOLO DUO TRIO 1.5x?
These Rust Server Score lists count BLUE COLLAR RUST - SOLO DUO TRIO 1.5x among them: 1.5x Rust servers, graded, Modded Rust servers, graded, Rust servers with a trio group limit and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 3 days; Gather rate: 1.5x.
Map and rules
Which rules does BLUE COLLAR RUST - SOLO DUO TRIO 1.5x enforce, and what are its settings?
BLUE COLLAR RUST - SOLO DUO TRIO 1.5x sets gather at 1.5x, as its name suggests. The cap on group size is 3 players (trio). It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on BLUE COLLAR RUST - SOLO DUO TRIO 1.5x?
A procedural map of size 4,500 and seed 1, generated by the game, is what BLUE COLLAR RUST - SOLO DUO TRIO 1.5x runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to BLUE COLLAR RUST - SOLO DUO TRIO 1.5x?
Enter client.connect 66.51.96.57:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,NA,gmrust,cs168909,ts3,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts3
Group limitTeams cap out at 3.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).