On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#12,400top 56% · #1363 in NA
Last wipe5d agoweekly schedule
Next wipe1d 11hSat 31 Oct, 10:01 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
44/ 100
F
Working its way up from the back of the class: #12,400 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 2,574 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 56% of all ranked servers, top 73% in NA, and #473 of the trio servers (top 76%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Saturday 31 October, 10:01 UTC, in 1d 11h.
Its weekly schedule tag · low confidence
usual gap7.7 daysbetween real wipes
wipe-day peak0players, last three wipes
Coming wipes
1d 11hSat 31 Oct, 10:01 UTC
6d 20hThu 5 Nov, 19:00 UTCFW
8d 11hSat 7 Nov, 10:01 UTC
15d 11hSat 14 Nov, 10:01 UTC
22d 11hSat 21 Nov, 10:01 UTC
29d 11hSat 28 Nov, 10:01 UTC
34d 20hThu 3 Dec, 19:00 UTCFW
36d 11hSat 5 Dec, 10:01 UTC
The first 48 hours of its last wipes
Sat 24 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 10:01 UTC5d ago
1
–
running
0
Fri 16 Oct, 17:53 UTC13d ago
0
–
7.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is SCAVENGERSHAVEN.NET (TEST SERVER)?
You'll see SCAVENGERSHAVEN.NET (TEST SERVER) listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 66.51.96.65:28010.
How reliable is SCAVENGERSHAVEN.NET (TEST SERVER), and is it up?
The server is up: SCAVENGERSHAVEN.NET (TEST SERVER) is online now. The uptime it reports puts the last restart at about 11 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 October 2026, Rust Server Score saw it for the first time.
Is SCAVENGERSHAVEN.NET (TEST SERVER) smooth to play on?
The average over the last 48 hours was 5 server fps, and it never went below 5. Buildings, deployables and everything else in the world added up to as many as 111,248 entities. Up to 3,443 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is SCAVENGERSHAVEN.NET (TEST SERVER) running?
You will find SCAVENGERSHAVEN.NET (TEST SERVER) on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does SCAVENGERSHAVEN.NET (TEST SERVER) wipe its map?
The prediction follows its tag, because too few of SCAVENGERSHAVEN.NET (TEST SERVER)'s wipes are on record to confirm the schedule. Saturday 31 October at 10:01 UTC is the date set for its next wipe. The world it runs now was created 5 days 12 hours. Its tags state that it wipes weekly.
What should you expect from wipe day on SCAVENGERSHAVEN.NET (TEST SERVER)?
The average peak on its recent wipes was 0 players. Peak numbers came 7 hours into the latest wipe.
Player numbers
Where does SCAVENGERSHAVEN.NET (TEST SERVER) place in the wider field of Rust servers?
Over the last seven days, SCAVENGERSHAVEN.NET (TEST SERVER) has #12,400 for player hours, in the top 56% of all ranked servers and #1,363 in North America. In the trio group, it ranks #473.
How many players does SCAVENGERSHAVEN.NET (TEST SERVER) usually have?
SCAVENGERSHAVEN.NET (TEST SERVER) is showing 0 players right now, with 50 slots in total. The seven-day average is 0 players, with a peak of 1.
Tags
What do SCAVENGERSHAVEN.NET (TEST SERVER)'s tags stand for?
You'll see SCAVENGERSHAVEN.NET (TEST SERVER) tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts3 (Group limit): A team can hold 3 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does SCAVENGERSHAVEN.NET (TEST SERVER) appear in the Rust Server Score lists and filters?
These Rust Server Score lists count SCAVENGERSHAVEN.NET (TEST SERVER) among them: Modded Rust servers, graded, Rust servers with a trio group limit and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.
Server rules
Which rules does SCAVENGERSHAVEN.NET (TEST SERVER) enforce, and what are its settings?
The name of SCAVENGERSHAVEN.NET (TEST SERVER) gives no gather rate. You can have up to 3 players in a group (trio). It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map SCAVENGERSHAVEN.NET (TEST SERVER) uses?
The game generates the procedural map on SCAVENGERSHAVEN.NET (TEST SERVER) at size 3,500 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: SCAV.GG.
Getting in
How should you connect to SCAVENGERSHAVEN.NET (TEST SERVER)?
To connect, start Rust, press F1, and type client.connect 66.51.96.65:28010. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.scavengershaven.net/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts3,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts3
Group limitA team can hold 3 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).