On the class lists: F (21), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak –
Rank#15,327top 69% · #1502 in NA
Last wipe22d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,327 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 5,378 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in momentum (F); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 81% in NA, and #616 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe · high confidence
usual gap4.5 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1
Coming wipes
6d 23hThu 5 Nov, 19:00 UTCFW
34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Tue 6 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 6 Oct, 22:46 UTC22d ago
7
–
running
0
Fri 2 Oct, 11:40 UTC27d ago
1
halved by day 1
4.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer|?
You'll see The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer| listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 66.51.96.69:28010.
How reliable is The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer|, and is it up?
You cannot join now: The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer| is offline, last seen 7 days 2 hours ago. For the last 7 full days, it was up 18 of 168 hours, or 11% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
What Rust version is The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer| on?
The server The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer| is on Rust network protocol 2634 and build 167781 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer| reset?
The force wipe each month is the only wipe The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer| takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 22 days 20 hours. The tags show a monthly wipe schedule.
What happens on The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer| when wipe day arrives?
Across its recent wipes, the busiest moments averaged 4 players. Peak numbers came 22 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player count
Where does The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer| place in the wider field of Rust servers?
In North America, The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer| is #1,502, and overall it is #15,327 on player hours over the last seven days, in the top 69% of all ranked servers. It comes #616 among servers in the quad group.
Is The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer| a busy server?
The last sighting of The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer| was 7 days 2 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.
Tags
What is meant by the tags on The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer|?
The game's browser takes its cue from the tags The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer| has set: gmsoftcore (Game mode): This is softcore, the easier option; mp75 (Max players): 75 slots are available; ts4 (Group limit): Teams cap out at 4; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^s (Softcore): On death you keep part of your inventory: that is Facepunch's easier mode; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer| appear in the Rust Server Score lists and filters?
Rust Server Score lists that include The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer|: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 2x.
Rules and settings
How is The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer| set up, and what rules does it keep?
The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer| sets gather at 2x, as its name suggests. The cap on group size is 4 players (quad). You get softcore here, Facepunch's gentler mode: part of your loot stays with you. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer| uses?
A procedural map of size 4,500 and seed 793956150, generated by the game, is what The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer| runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join The Tribesmen 2x |Softcore Restored|No BP Wipe|No Raid Timer|?
Enter client.connect 66.51.96.69:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/wj6TGPCYfT.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2634,^m,^s,NA,gmsoftcore,cs167781,ts4,^o^z
Game
gmsoftcore
Game modeThis is softcore, the easier option.
mp75
Max players75 slots are available.
ts4
Group limitTeams cap out at 4.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^s
SoftcoreOn death you keep part of your inventory: that is Facepunch's easier mode.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); population is the one to work on (F).