On the class lists: D (47), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average0peak 2
Rank#6,741top 30% · #1055 in NA
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
70/ 100
B−
Holds a respectable place: #6,741 on player hours.
Uptimehours on the list, last 48
71/ 100
B−
Missed a few lessons: on the list 34 of the last 48 hours.
Performanceserver fps, last 48 hours
20/ 100
F
Needs to work on its frame rate: 12 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in uptime (B−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 30% of all ranked servers, top 57% in NA, and #386 of the quad servers (top 47%). Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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······W
W·W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 00:31 UTC1d ago
–
–
–
0
Mon 26 Oct, 22:13 UTC2d ago
–
–
–
0
Mon 26 Oct, 22:09 UTC2d ago
–
–
–
0
Sun 25 Oct, 23:25 UTC3d ago
–
–
–
0
Sun 25 Oct, 22:59 UTC3d ago
–
–
–
0
Thu 1 Oct, 17:39 UTCFW27d ago
1
halved by day 7
24.2 days
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see NA Ru$t listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 66.51.96.70:28025 is the address to use.
Is NA Ru$t up, and how steady is its uptime?
At this moment, NA Ru$t is offline; the last time it was seen was 4 hours ago. The uptime it reports puts the last restart at about 5 hours ago. For the last 7 full days, it was up 63 of 168 hours, or 38% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does NA Ru$t run?
The average over the last 48 hours was 12 server fps, and it never went below 5. At its peak, it held 118,177 entities, including buildings, deployables and all else in the world. Up to 3,987 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does NA Ru$t sit?
You will find NA Ru$t on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does NA Ru$t wipe, and how often?
A fresh world arrives every few hours on NA Ru$t, so there is no wipe schedule to keep and no reset counts as a wipe.
Player numbers
What position does NA Ru$t hold in the rankings?
In North America, NA Ru$t is #1,055, and overall it is #6,741 on player hours over the last seven days, in the top 30% of all ranked servers. In the quad group, it ranks #386.
Is NA Ru$t a busy server?
It has been 4 hours since NA Ru$t was last seen, and it is offline right now. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 02:00 UTC, with 1 players.
Tags and filters
How should you read the tags on NA Ru$t?
You'll see NA Ru$t tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts4 (Group limit): No team may go above 4; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature NA Ru$t?
These Rust Server Score lists count NA Ru$t among them: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Rules and settings
How is NA Ru$t set up, and what rules does it keep?
You will find no gather rate in the name of NA Ru$t. You can have up to 4 players in a group (quad). You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
NA Ru$t runs which map?
The game generates the procedural map on NA Ru$t at size 4,500 with seed 1. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto NA Ru$t?
Enter client.connect 66.51.96.70:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts4
Group limitNo team may go above 4.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (B−); population is the one to work on (F).