On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#11,132top 50% · #2339 in EU
Last wipe1d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
50/ 100
D
Working its way up from the back of the class: #11,132 on player hours.
Uptimehours on the list, last 48
90/ 100
A
Good attendance: on the list 43 of the last 48 hours.
Performanceserver fps, last 48 hours
12/ 100
F
Needs to work on its frame rate: 7 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 50% of all ranked servers, top 80% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.
The force wipe · high confidence
usual gap5.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held33%else halves by day 1.5
Coming wipes
7d 21hThu 5 Nov, 19:00 UTCFW
35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Wed 23 SepSat 19 SepMon 14 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 23:57 UTC1d ago
–
–
running
1
Wed 23 Sep, 12:48 UTC35d ago
3
halved by day 1
33.5 days
0
Sat 19 Sep, 19:09 UTC39d ago
3
✓ held half
3.7 days
2
Mon 14 Sep, 14:15 UTC44d ago
3
halved by day 2
5.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Europe, according to its own listing, sits BIGBACKS SERVER, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 66.51.96.75:28015.
How reliable is BIGBACKS SERVER, and is it up?
The server is up: BIGBACKS SERVER is online now. About 38 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 24 of 168 hours, or 14% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does BIGBACKS SERVER run?
It never fell below 5 server fps in the last 48 hours, averaging 7. Buildings, deployables and everything else in the world added up to as many as 14,794 entities. Memory use reached up to 1,090 MB. When fps is low and entities climb, that is lag to players.
What Rust version is BIGBACKS SERVER on?
You will find BIGBACKS SERVER on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does BIGBACKS SERVER reset?
The force wipe each month is the only wipe BIGBACKS SERVER takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 45 hours. Its tags list a monthly wipe schedule.
What happens on BIGBACKS SERVER when wipe day arrives?
The average peak on its recent wipes was 3 players. 5 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 33% of its recent wipes. In the other wipes it slipped under half by day 1.5.
Player numbers
What position does BIGBACKS SERVER hold in the rankings?
In Europe, BIGBACKS SERVER is #2,339, and overall it is #11,132 on player hours over the last seven days, in the top 50% of all ranked servers.
How many players does BIGBACKS SERVER usually have?
Right now, 0 players are on BIGBACKS SERVER, which has 50 slots. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 01:00 UTC, with 2 players.
Tags and filters
What is meant by the tags on BIGBACKS SERVER?
The game's browser takes its cue from the tags BIGBACKS SERVER has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it appears under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does BIGBACKS SERVER appear in the Rust Server Score lists and filters?
These Rust Server Score lists count BIGBACKS SERVER among them: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Rules and settings
What settings and rules apply on BIGBACKS SERVER?
Nothing in the name of BIGBACKS SERVER states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map BIGBACKS SERVER uses?
The game generates the procedural map on BIGBACKS SERVER at size 2,000 with seed 1. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join BIGBACKS SERVER?
Enter client.connect 66.51.96.75:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.youtube.com/watch?si=I-6E0AKhdGM-5kP-&v=E4WlUXrJgy4&feature=youtu.be.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).