On the class lists: F (34), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,310top 69% · #1499 in NA
Last wipe8d agobiweekly schedule
Next wipe5d 7hWed 4 Nov, 02:32 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,310 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 2,501 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 81% in NA, and #195 of the solo servers (top 89%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Wednesday 4 November, 02:32 UTC, in 5d 7h.
Its biweekly schedule tag · low confidence
usual gap19.2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3
Coming wipes
5d 7hWed 4 Nov, 02:32 UTC
7d 0hThu 5 Nov, 19:00 UTCFW
19d 7hWed 18 Nov, 02:32 UTC
33d 7hWed 2 Dec, 02:32 UTC
35d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Wed 21 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 02:32 UTC8d ago
1
–
running
0
Thu 1 Oct, 21:09 UTCFW27d ago
1
halved by day 3
19.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see Shbooby - Duo listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 66.51.96.82:28000 is the address to use.
How reliable is Shbooby - Duo, and is it up?
The server is up: Shbooby - Duo is online now. The uptime it reports puts the last restart at about 7 days 1 hours ago. It was up 166 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Shbooby - Duo run?
The average over the last 48 hours was 5 server fps, and it never went below 5. Up to 47,401 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,559 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Shbooby - Duo running?
Rust network protocol 2634 and build 167781 on Linux is what Shbooby - Duo runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does Shbooby - Duo wipe its map?
Its tag sets the prediction, as the record holds too few of Shbooby - Duo's wipes to confirm its schedule. It is due to wipe next on Wednesday 4 November at 02:32 UTC. The world it runs now was created 8 days 16 hours. Its tags give a wipe schedule of every two weeks.
What happens on Shbooby - Duo when wipe day arrives?
Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 3 in the wipes where it did not hold.
Population
Where does Shbooby - Duo place in the wider field of Rust servers?
In North America, Shbooby - Duo is #1,499, and overall it is #15,310 on player hours over the last seven days, in the top 69% of all ranked servers. It comes #195 among servers in the solo group.
What does the population on Shbooby - Duo look like?
With 50 slots available, Shbooby - Duo currently has 0 players. Over the past seven days, the average player count was 0.
Tags and filters
How should you read the tags on Shbooby - Duo?
You'll see Shbooby - Duo tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts1 (Group limit): Teams cap out at 1; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Shbooby - Duo?
Rust Server Score lists that include Shbooby - Duo: Modded Rust servers, graded, Solo Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Solo; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
Which rules does Shbooby - Duo enforce, and what are its settings?
The name of Shbooby - Duo gives no gather rate. This is a solo-only server, so teams cannot form. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Shbooby - Duo?
A procedural map of size 3,000 and seed 1, generated by the game, is what Shbooby - Duo runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to Shbooby - Duo?
Enter client.connect 66.51.96.82:28000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^b,NA,gmrust,cs167781,ts1,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts1
Group limitTeams cap out at 1.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).