On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#10,476top 47% · #2299 in EU
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
53/ 100
D
Working its way up from the back of the class: #10,476 on player hours.
Uptimehours on the list, last 48
56/ 100
C−
Attendance needs work: on the list only 27 of the last 48 hours.
Performanceserver fps, last 48 hours
16/ 100
F
Needs to work on its frame rate: 9 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
67/ 100
C+
Climbing fast: up 3,605 places this week.
A term to build on.
Strongest in momentum (C+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 47% of all ranked servers, top 79% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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····WW·
WWW··WW
·····WW
W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 21:31 UTC1d ago
–
–
–
0
Mon 26 Oct, 21:23 UTC1d ago
–
–
–
0
Mon 26 Oct, 19:50 UTC1d ago
–
–
–
0
Sun 25 Oct, 01:14 UTC2d ago
–
–
–
1
Sun 25 Oct, 01:01 UTC2d ago
–
–
–
0
Sat 24 Oct, 14:42 UTC3d ago
1
–
0.4 days
0
Sun 18 Oct, 19:32 UTC9d ago
–
–
–
0
Sun 18 Oct, 15:37 UTC9d ago
–
–
–
0
Sun 18 Oct, 15:26 UTC9d ago
1
halved by day 1
6 days
0
Sat 17 Oct, 21:44 UTC10d ago
–
–
–
0
Sat 17 Oct, 18:18 UTC10d ago
1
–
0.9 days
0
Wed 14 Oct, 13:02 UTC13d ago
–
–
–
0
Wed 14 Oct, 12:38 UTC13d ago
–
–
–
0
Wed 14 Oct, 12:09 UTC13d ago
1
–
3.3 days
0
Tue 13 Oct, 22:40 UTC13d ago
1
–
0.6 days
0
Mon 12 Oct, 13:53 UTC15d ago
–
–
–
0
Mon 12 Oct, 11:08 UTC15d ago
1
–
1.5 days
1
Sat 10 Oct, 14:38 UTC17d ago
1
–
1.9 days
0
Fri 9 Oct, 13:48 UTC18d ago
–
–
–
0
Fri 9 Oct, 13:13 UTC18d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Europe, according to its own listing, sits Pine Hosting - Rust Server, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 66.51.97.52:28045.
How dependable is Pine Hosting - Rust Server, and is it online at the moment?
You can join now: Pine Hosting - Rust Server is online. About 23 hours ago, it restarted, based on the uptime it reports. It was up 88% of the time over the last 7 full days, 147 of 168 hours. On 4 October 2026, Rust Server Score saw it for the first time.
How well does Pine Hosting - Rust Server run?
The average over the last 48 hours was 9 server fps, and it never went below 5. Up to 14,207 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 879 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is Pine Hosting - Rust Server running?
Rust network protocol 2635 and build 168909 on Linux is what Pine Hosting - Rust Server runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Pine Hosting - Rust Server wipe, and how often?
No resets count as wipes on Pine Hosting - Rust Server, because the world is remade every few hours and no schedule is kept.
Player count
Where does Pine Hosting - Rust Server place in the wider field of Rust servers?
Over the last seven days, Pine Hosting - Rust Server has #10,476 for player hours, in the top 47% of all ranked servers and #2,299 in Europe.
Is Pine Hosting - Rust Server a busy server?
Right now, 0 players are on Pine Hosting - Rust Server, which has 50 slots. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 21:00 UTC, with 0 players.
Tags and filters
What is meant by the tags on Pine Hosting - Rust Server?
You'll see Pine Hosting - Rust Server tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Pine Hosting - Rust Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Pine Hosting - Rust Server: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Rules and settings
Which rules does Pine Hosting - Rust Server enforce, and what are its settings?
You will find no gather rate in the name of Pine Hosting - Rust Server. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Pine Hosting - Rust Server?
Pine Hosting - Rust Server runs a game-generated procedural map at size 1,300, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
What is the way to join Pine Hosting - Rust Server?
Enter client.connect 66.51.97.52:28045 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (C+); population is the one to work on (F).