On the class lists: F (33), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,344top 69% · #1522 in NA
Last wipe27d agoweekly schedule
Next wipe23hThu 29 Oct, 22:15 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,344 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
36/ 100
F
Slipped a little: down 4,280 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 82% in NA, and #624 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Attendance: the wipe record
11 wipe days in the last 16 weeks
MTWTFSS
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W·WWWW·
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W··F···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 22:15 UTC, in 23h.
Its weekly schedule tag · low confidence
usual gap1.2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 1
Coming wipes
23hThu 29 Oct, 22:15 UTC
7d 20hThu 5 Nov, 19:00 UTCFW
14d 23hThu 12 Nov, 22:15 UTC
21d 23hThu 19 Nov, 22:15 UTC
28d 23hThu 26 Nov, 22:15 UTC
35d 20hThu 3 Dec, 19:00 UTCFW
42d 23hThu 10 Dec, 22:15 UTC
The first 48 hours of its last wipes
Thu 1 OctMon 28 SepSun 27 Sep
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 22:15 UTCFW27d ago
4
–
running
0
Mon 28 Sep, 23:19 UTC29d ago
11
halved by day 1
3 days
0
Sun 27 Sep, 03:58 UTC31d ago
11
–
1.8 days
3
Fri 25 Sep, 21:34 UTC33d ago
5
–
1.3 days
2
Thu 24 Sep, 22:09 UTC34d ago
10
–
1 days
4
Thu 24 Sep, 00:03 UTC34d ago
10
–
0.9 days
0
Tue 22 Sep, 20:39 UTC36d ago
10
–
1.1 days
6
Sat 19 Sep, 01:55 UTC39d ago
11
✓ held half
3.8 days
4
Fri 18 Sep, 06:17 UTC40d ago
9
–
0.8 days
5
Thu 17 Sep, 18:49 UTC41d ago
8
–
0.5 days
1
Wed 16 Sep, 01:19 UTC42d ago
8
–
1.7 days
2
Mon 14 Sep, 15:55 UTC44d ago
7
–
1.4 days
4
Mon 14 Sep, 04:05 UTC44d ago
7
–
0.5 days
12
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is SuperNatural - US OneGrid | 2x Quad | Small One Grid?
In North America, according to its own listing, sits SuperNatural - US OneGrid | 2x Quad | Small One Grid, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 66.51.98.74:28025.
How reliable is SuperNatural - US OneGrid | 2x Quad | Small One Grid, and is it up?
Right now, SuperNatural - US OneGrid | 2x Quad | Small One Grid is online. About 6 days 7 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does SuperNatural - US OneGrid | 2x Quad | Small One Grid run?
It averaged 5 server fps over the last 48 hours, with a low of 5. Buildings, deployables and everything else in the world added up to as many as 4,483 entities. Up to 1,276 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is SuperNatural - US OneGrid | 2x Quad | Small One Grid running?
The server SuperNatural - US OneGrid | 2x Quad | Small One Grid is on Rust network protocol 2634 and build 167781 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does SuperNatural - US OneGrid | 2x Quad | Small One Grid wipe its map?
The prediction follows its tag, because too few of SuperNatural - US OneGrid | 2x Quad | Small One Grid's wipes are on record to confirm the schedule. Thursday 29 October at 22:15 UTC is the date set for its next wipe. 27 days have passed since this world was made. Its tags state that it wipes weekly.
What should you expect from wipe day on SuperNatural - US OneGrid | 2x Quad | Small One Grid?
Across its recent wipes, the busiest moments averaged 9 players. The crowd on the latest wipe was largest 1 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player count
Where does SuperNatural - US OneGrid | 2x Quad | Small One Grid place in the wider field of Rust servers?
Over the last seven days, SuperNatural - US OneGrid | 2x Quad | Small One Grid has #15,344 for player hours, in the top 69% of all ranked servers and #1,522 in North America. In the quad group, it ranks #624.
How many players does SuperNatural - US OneGrid | 2x Quad | Small One Grid usually have?
SuperNatural - US OneGrid | 2x Quad | Small One Grid is showing 0 players right now, with 50 slots in total. Over the past seven days, the average player count was 0.
Tags
What do SuperNatural - US OneGrid | 2x Quad | Small One Grid's tags stand for?
You'll see SuperNatural - US OneGrid | 2x Quad | Small One Grid tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts4 (Group limit): A team can hold 4 players at most; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): Wipes come once a week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show SuperNatural - US OneGrid | 2x Quad | Small One Grid?
These Rust Server Score lists count SuperNatural - US OneGrid | 2x Quad | Small One Grid among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Gather rate: 2x.
Server rules
Which rules does SuperNatural - US OneGrid | 2x Quad | Small One Grid enforce, and what are its settings?
Going by its name, SuperNatural - US OneGrid | 2x Quad | Small One Grid runs 2x gather. The cap on group size is 4 players (quad). It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map SuperNatural - US OneGrid | 2x Quad | Small One Grid uses?
SuperNatural - US OneGrid | 2x Quad | Small One Grid runs a game-generated procedural map at size 1,500, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Getting in
How do you get onto SuperNatural - US OneGrid | 2x Quad | Small One Grid?
To connect, start Rust, press F1, and type client.connect 66.51.98.74:28025. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/bNzQRkssv.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts4,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts4
Group limitA team can hold 4 players at most.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyWipes come once a week.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).