On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak –
Rank#15,338top 69% · #1508 in NA
Last wipe26d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,338 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 5,296 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 81% in NA, and #198 of the solo servers (top 90%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
7d 8hThu 5 Nov, 19:00 UTCFW
35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 04:02 UTC26d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on [US] Rust Dice (Solo Only) puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. 66.51.99.149:28010 is the address to use.
Is [US] Rust Dice (Solo Only) up, and how steady is its uptime?
The server is up: [US] Rust Dice (Solo Only) is online now. According to its reported uptime, the last restart was about 6 days 18 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 2 October 2026, Rust Server Score saw it for the first time.
Does [US] Rust Dice (Solo Only) perform well?
It averaged 5 server fps over the last 48 hours, with a low of 5. At its peak, it held 74,042 entities, including buildings, deployables and all else in the world. At its highest, it used 2,844 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [US] Rust Dice (Solo Only) sit?
Rust network protocol 2634 and build 167781 on Linux is what [US] Rust Dice (Solo Only) runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does [US] Rust Dice (Solo Only) wipe its map?
[US] Rust Dice (Solo Only) wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 26 days 6 hours. The tags show a monthly wipe schedule.
What happens on [US] Rust Dice (Solo Only) when wipe day arrives?
The average peak on its recent wipes was 1 players. 10 hours after the latest wipe began, the crowd hit its peak.
Population
Where does [US] Rust Dice (Solo Only) place in the wider field of Rust servers?
In North America, [US] Rust Dice (Solo Only) is #1,508, and overall it is #15,338 on player hours over the last seven days, in the top 69% of all ranked servers. In the solo group, it ranks #198.
How many players does [US] Rust Dice (Solo Only) usually have?
Right now, 0 players are on [US] Rust Dice (Solo Only), which has 75 slots. For the last seven days, the average number of players was 0.
Tags
How should you read the tags on [US] Rust Dice (Solo Only)?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp75 (Max players): 75 slots are available; ts1 (Group limit): A team can hold 1 players at most; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): In the server browser it appears under North America are the tags [US] Rust Dice (Solo Only) publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [US] Rust Dice (Solo Only)?
These Rust Server Score lists count [US] Rust Dice (Solo Only) among them: Modded Rust servers, graded, Solo Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Solo; Wipe schedule: Monthly.
Map and rules
How is [US] Rust Dice (Solo Only) set up, and what rules does it keep?
The name of [US] Rust Dice (Solo Only) gives no gather rate. This is a solo-only server, so teams cannot form. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [US] Rust Dice (Solo Only)?
[US] Rust Dice (Solo Only) runs a game-generated procedural map at size 3,600, seed 1. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto [US] Rust Dice (Solo Only)?
Enter client.connect 66.51.99.149:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts1,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp75
Max players75 slots are available.
ts1
Group limitA team can hold 1 players at most.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).