On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#8,318top 38% · #1188 in NA
Last wipe13d agoweekly schedule
Next wipe6hThu 29 Oct, 02:42 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
62/ 100
C
Working its way up from the back of the class: #8,318 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 225 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 38% of all ranked servers, top 64% in NA, and #427 of the trio servers (top 68%). Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 02:42 UTC, in 6h.
Its weekly schedule tag · low confidence
usual gap3.3 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5
Coming wipes
6hThu 29 Oct, 02:42 UTC
7d 22hThu 5 Nov, 19:00 UTCFW
14d 6hThu 12 Nov, 02:42 UTC
21d 6hThu 19 Nov, 02:42 UTC
28d 6hThu 26 Nov, 02:42 UTC
35d 22hThu 3 Dec, 19:00 UTCFW
42d 6hThu 10 Dec, 02:42 UTC
The first 48 hours of its last wipes
Thu 15 OctWed 7 OctWed 7 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 02:42 UTC13d ago
2
–
running
1
Wed 7 Oct, 23:03 UTC20d ago
1
halved by day 3
7.2 days
0
Wed 7 Oct, 08:52 UTC21d ago
2
–
0.6 days
1
Tue 6 Oct, 23:57 UTC21d ago
2
–
0.4 days
1
Mon 5 Oct, 07:12 UTC23d ago
1
–
1.7 days
1
Fri 2 Oct, 00:06 UTC26d ago
1
halved by day 2
3.3 days
0
Thu 24 Sep, 03:31 UTC34d ago
1
✓ held half
7.9 days
0
Thu 17 Sep, 05:31 UTC41d ago
3
halved by day 2
6.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Sopwith's Small Maps - Weekly (usually) sit?
In North America, according to its own listing, sits Sopwith's Small Maps - Weekly (usually), with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 66.51.99.40:28075 is the address to use.
How dependable is Sopwith's Small Maps - Weekly (usually), and is it online at the moment?
The server is up: Sopwith's Small Maps - Weekly (usually) is online now. According to its reported uptime, the last restart was about 16 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does Sopwith's Small Maps - Weekly (usually) perform well?
It never fell below 5 server fps in the last 48 hours, averaging 5. Up to 30,213 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 1,519 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is Sopwith's Small Maps - Weekly (usually) on?
The server Sopwith's Small Maps - Weekly (usually) is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Sopwith's Small Maps - Weekly (usually) wipe, and how often?
The prediction follows its tag, because too few of Sopwith's Small Maps - Weekly (usually)'s wipes are on record to confirm the schedule. Expect the next wipe on Thursday 29 October at 02:42 UTC. It has been running its current world for 13 days 17 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on Sopwith's Small Maps - Weekly (usually)?
Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 27 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 2.5.
Player count
Where does Sopwith's Small Maps - Weekly (usually) place in the wider field of Rust servers?
In North America, Sopwith's Small Maps - Weekly (usually) is #1,188, and overall it is #8,318 on player hours over the last seven days, in the top 38% of all ranked servers. It comes #427 among servers in the trio group.
Is Sopwith's Small Maps - Weekly (usually) a busy server?
Right now, 0 players are on Sopwith's Small Maps - Weekly (usually), which has 50 slots. The seven-day average is 0 players, with a peak of 3.
Lists and filters
How should you read the tags on Sopwith's Small Maps - Weekly (usually)?
You'll see Sopwith's Small Maps - Weekly (usually) tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts3 (Group limit): A team can hold 3 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Sopwith's Small Maps - Weekly (usually)?
Rust Server Score lists that include Sopwith's Small Maps - Weekly (usually): Modded Rust servers, graded, Rust servers with a trio group limit and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Map and rules
How is Sopwith's Small Maps - Weekly (usually) set up, and what rules does it keep?
You will find no gather rate in the name of Sopwith's Small Maps - Weekly (usually). The cap on group size is 3 players (trio). survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Sopwith's Small Maps - Weekly (usually) uses?
Sopwith's Small Maps - Weekly (usually) runs a game-generated procedural map at size 2,500, seed 1359267264. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join Sopwith's Small Maps - Weekly (usually)?
Enter client.connect 66.51.99.40:28075 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts3,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts3
Group limitA team can hold 3 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).