On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#8,256top 37% · #1185 in NA
Last wipe2d agoweekly schedule
Next wipe12hThu 29 Oct, 19:04 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
63/ 100
C
Working its way up from the back of the class: #8,256 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
25/ 100
F
Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 1,240 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 37% of all ranked servers, top 64% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
13 wipe days in the last 16 weeks
MTWTFSS
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W···WW·
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·W·F···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 19:04 UTC, in 12h.
Every Monday at 19:03 and every Thursday at 19:04 UTC · high confidence
usual gap3.5 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 2
Coming wipes
12hThu 29 Oct, 19:04 UTC
4d 12hMon 2 Nov, 19:03 UTC
7d 12hThu 5 Nov, 19:00 UTCFW
11d 12hMon 9 Nov, 19:03 UTC
14d 12hThu 12 Nov, 19:04 UTC
18d 12hMon 16 Nov, 19:03 UTC
21d 12hThu 19 Nov, 19:04 UTC
25d 12hMon 23 Nov, 19:03 UTC
The first 48 hours of its last wipes
Mon 26 OctThu 22 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 19:03 UTC2d ago
1
–
running
0
Thu 22 Oct, 19:04 UTC6d ago
2
halved by day 1
4 days
0
Mon 19 Oct, 19:04 UTC9d ago
0
–
3 days
0
Thu 15 Oct, 19:04 UTC13d ago
1
halved by day 3
4 days
0
Mon 12 Oct, 19:04 UTC16d ago
1
halved by day 2
3 days
0
Thu 8 Oct, 19:04 UTC20d ago
1
✓ held half
4 days
0
Mon 5 Oct, 19:50 UTC23d ago
2
✓ held half
3 days
0
Thu 1 Oct, 19:04 UTCFW27d ago
2
✓ held half
4 days
0
Tue 29 Sep, 19:03 UTC29d ago
3
✓ held half
2 days
0
Sun 27 Sep, 06:29 UTC32d ago
1
✓ held half
2.5 days
1
Sat 19 Sep, 10:05 UTC39d ago
2
halved by day 2
7.9 days
0
Fri 18 Sep, 22:26 UTC40d ago
2
–
0.5 days
0
Fri 18 Sep, 00:26 UTC41d ago
2
–
0.9 days
0
Mon 14 Sep, 00:32 UTC45d ago
2
✓ held half
4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│ sit?
In North America, according to its own listing, sits Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 66.51.99.54:28030.
How dependable is Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│, and is it online at the moment?
You can join now: Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│ is online. About 2 days 9 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│ smooth to play on?
It averaged 5 server fps over the last 48 hours, with a low of 5. Up to 55,645 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,984 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│ on?
The server Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│ is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│ wipe, and how often?
Wipes come every Monday at 19:03 and every Thursday at 19:04 UTC on Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│. It is due to wipe next on Thursday 29 October at 19:04 UTC. The world it runs now was created 2 days 11 hours. Its tags state that it wipes weekly.
What happens on Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│ when wipe day arrives?
Recent wipes have peaked at 1 players on average. Peak numbers came 5 hours into the latest wipe. Half the peak held until the next wipe in 25% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player numbers
Where does Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│ place in the wider field of Rust servers?
In North America, Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│ is #1,185, and overall it is #8,256 on player hours over the last seven days, in the top 37% of all ranked servers.
How many players does Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│ usually have?
Right now, 0 players are on Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│, which has 50 slots. Averaging 0 players over seven days, it peaked at 2.
Tags
What do Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│'s tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts6 (Group limit): Teams cap out at 6; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): You will find it under North America in the browser are the tags Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│ publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│?
These Rust Server Score lists count Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│ among them: 3x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 3x.
Map and rules
How is Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│ set up, and what rules does it keep?
The name of Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│ points to a 3x gather rate. You can play in groups of up to 6 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│ runs which map?
The game generates the procedural map on Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│ at size 3,500 with seed 1. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Getting in
What is the way to join Global.gg - US 3x │PVP│Loot+│Clans│Kits│TP│?
Enter client.connect 66.51.99.54:28030 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^w,NA,gmrust,cs168909,ts6
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts6
Group limitTeams cap out at 6.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).