On the class lists: F (38), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,411top 69% · #2584 in EU
Last wipe10d agomonthly schedule
Next wipe8d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,411 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
25/ 100
F
Lost ground: down 7,853 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h.
The force wipe · high confidence
usual gap0.8 daysbetween real wipes
wipe-day peak6players, last three wipes
Coming wipes
8d 7hThu 5 Nov, 19:00 UTCFW
36d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sat 17 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 17 Oct, 14:00 UTC10d ago
1
–
running
0
Fri 16 Oct, 19:40 UTC11d ago
11
–
0.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Pine Hosting - Rust Server sit?
You'll see Pine Hosting - Rust Server listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. 66.51.99.55:28090 is the address to use.
How dependable is Pine Hosting - Rust Server, and is it online at the moment?
You can join now: Pine Hosting - Rust Server is online. The uptime it reports puts the last restart at about 5 days 22 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 16 October 2026.
How well does Pine Hosting - Rust Server run?
It averaged 5 server fps over the last 48 hours, with a low of 5. Buildings, deployables and everything else in the world added up to as many as 14,697 entities. At its highest, it used 1,367 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Pine Hosting - Rust Server sit?
The server Pine Hosting - Rust Server is on Rust network protocol 2634 and build 167781 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does Pine Hosting - Rust Server wipe, and how often?
Once a month, Pine Hosting - Rust Server wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 10 days 21 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on Pine Hosting - Rust Server when wipe day arrives?
Recent wipes have peaked at 6 players on average. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does Pine Hosting - Rust Server place in the wider field of Rust servers?
In Europe, Pine Hosting - Rust Server is #2,584, and overall it is #15,411 on player hours over the last seven days, in the top 69% of all ranked servers.
What does the population on Pine Hosting - Rust Server look like?
Pine Hosting - Rust Server is showing 0 players right now, with 50 slots in total. Over the past seven days, the average player count was 0.
Lists and filters
What is meant by the tags on Pine Hosting - Rust Server?
The game's browser takes its cue from the tags Pine Hosting - Rust Server has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): You will find it under Europe in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Pine Hosting - Rust Server?
Rust Server Score lists that include Pine Hosting - Rust Server: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Rules and settings
What settings and rules apply on Pine Hosting - Rust Server?
You will find no gather rate in the name of Pine Hosting - Rust Server. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Pine Hosting - Rust Server runs which map?
A procedural map of size 2,000 and seed 1, generated by the game, is what Pine Hosting - Rust Server runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to Pine Hosting - Rust Server?
To connect, start Rust, press F1, and type client.connect 66.51.99.55:28090. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^m,EU,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).