On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,344top 69%
Last wipe7d agomonthly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,344 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 171 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Turtle Island - Raidable Bases - 10x - wiped 9/24 based in?
No region is published for Turtle Island - Raidable Bases - 10x - wiped 9/24. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 66.51.99.56:28040.
Is Turtle Island - Raidable Bases - 10x - wiped 9/24 up, and how steady is its uptime?
The server is up: Turtle Island - Raidable Bases - 10x - wiped 9/24 is online now. According to its reported uptime, the last restart was about 6 days 9 hours ago. For the last 6 full days, it was up 144 of 144 hours, or 100% of the time. It was first seen by Rust Server Score on 21 October 2026.
Does Turtle Island - Raidable Bases - 10x - wiped 9/24 perform well?
It averaged 5 server fps over the last 48 hours, with a low of 5. Up to 46,795 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,339 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Turtle Island - Raidable Bases - 10x - wiped 9/24 sit?
You will find Turtle Island - Raidable Bases - 10x - wiped 9/24 on Rust network protocol 2634 and build 167781, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Turtle Island - Raidable Bases - 10x - wiped 9/24 wipe its map?
The estimate for Turtle Island - Raidable Bases - 10x - wiped 9/24's next wipe comes from the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 7 days 2 hours. The tags show a monthly wipe schedule.
Player numbers
Where does Turtle Island - Raidable Bases - 10x - wiped 9/24 place in the wider field of Rust servers?
Over the last seven days, Turtle Island - Raidable Bases - 10x - wiped 9/24 has #15,344 for player hours, in the top 69% of all ranked servers.
How many players does Turtle Island - Raidable Bases - 10x - wiped 9/24 usually have?
With 50 slots available, Turtle Island - Raidable Bases - 10x - wiped 9/24 currently has 0 players. A seven-day average of 0 players applies here.
Tags
What do Turtle Island - Raidable Bases - 10x - wiped 9/24's tags stand for?
You'll see Turtle Island - Raidable Bases - 10x - wiped 9/24 tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Turtle Island - Raidable Bases - 10x - wiped 9/24?
Rust Server Score lists that include Turtle Island - Raidable Bases - 10x - wiped 9/24: 10x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 10x.
Map and rules
Which rules does Turtle Island - Raidable Bases - 10x - wiped 9/24 enforce, and what are its settings?
The name of Turtle Island - Raidable Bases - 10x - wiped 9/24 points to a 10x gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Turtle Island - Raidable Bases - 10x - wiped 9/24 uses?
A procedural map of size 3,000 and seed 2128802245, generated by the game, is what Turtle Island - Raidable Bases - 10x - wiped 9/24 runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join Turtle Island - Raidable Bases - 10x - wiped 9/24?
To connect, start Rust, press F1, and type client.connect 66.51.99.56:28040. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).