On the class lists: F (29), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,262top 69% · #2531 in EU
Last wipe16d agomonthly schedule
Next wipe6d 18hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,262 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
22/ 100
F
Lost ground: down 8,499 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h.
The force wipe · high confidence
usual gap1.1 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2.5
Coming wipes
6d 18hThu 5 Nov, 19:00 UTCFW
34d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Tue 13 OctWed 30 SepThu 24 Sep
Players each hour, from the hour of the wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 08:45 UTC16d ago
–
–
running
0
Wed 30 Sep, 00:52 UTC29d ago
0
–
13.3 days
0
Thu 24 Sep, 20:48 UTC35d ago
5
halved by day 2
5.2 days
0
Thu 24 Sep, 11:33 UTC35d ago
5
–
0.4 days
0
Wed 23 Sep, 08:00 UTC36d ago
5
–
1.1 days
0
Fri 18 Sep, 15:59 UTC41d ago
6
halved by day 3
4.7 days
1
Fri 18 Sep, 01:14 UTC41d ago
7
–
0.6 days
1
Thu 17 Sep, 16:19 UTC42d ago
7
–
0.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on Pine Hosting - Rust Server puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 66.51.99.58:28000.
Is Pine Hosting - Rust Server up, and how steady is its uptime?
Right now, Pine Hosting - Rust Server is online. The uptime it reports puts the last restart at about 7 days 10 hours ago. For the last 7 full days, it was up 143 of 168 hours, or 85% of the time. The first sighting by Rust Server Score was on 17 September 2026.
Does Pine Hosting - Rust Server perform well?
It averaged 5 server fps over the last 48 hours, with a low of 5. At its peak, it held 48,017 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,630 MB. When fps is low and entities climb, that is lag to players.
What Rust version is Pine Hosting - Rust Server on?
You will find Pine Hosting - Rust Server on Rust network protocol 2634 and build 167781, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Pine Hosting - Rust Server wipe, and how often?
The force wipe each month is the only wipe Pine Hosting - Rust Server takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 16 days 15 hours have passed since this world was made. The tags show a monthly wipe schedule.
What should you expect from wipe day on Pine Hosting - Rust Server?
Across its recent wipes, the busiest moments averaged 3 players. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 2.5.
Population
What position does Pine Hosting - Rust Server hold in the rankings?
In Europe, Pine Hosting - Rust Server is #2,531, and overall it is #15,262 on player hours over the last seven days, in the top 69% of all ranked servers.
How many players does Pine Hosting - Rust Server usually have?
Pine Hosting - Rust Server is showing 0 players right now, with 50 slots in total. Over the past seven days, the average player count was 0.
Tags and filters
How should you read the tags on Pine Hosting - Rust Server?
You'll see Pine Hosting - Rust Server tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Pine Hosting - Rust Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Pine Hosting - Rust Server: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which rules does Pine Hosting - Rust Server enforce, and what are its settings?
Nothing in the name of Pine Hosting - Rust Server states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Pine Hosting - Rust Server uses?
The game generates the procedural map on Pine Hosting - Rust Server at size 3,000 with seed 1. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto Pine Hosting - Rust Server?
Enter client.connect 66.51.99.58:28000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^m,EU,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).