On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,349top 69%
Last wipe25d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
17/ 100
F
Lost ground: down 10,268 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
warhammer happy place leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 66.51.99.59:28035.
How reliable is warhammer happy place, and is it up?
You can join now: warhammer happy place is online. According to its reported uptime, the last restart was about 6 days 13 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 3 October 2026, Rust Server Score saw it for the first time.
Is warhammer happy place smooth to play on?
The average over the last 48 hours was 5 server fps, and it never went below 5. Up to 93,934 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,022 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does warhammer happy place sit?
Rust network protocol 2634 and build 167781 on Linux is what warhammer happy place runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does warhammer happy place wipe its map?
the force wipe gives the basis for estimating warhammer happy place's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 25 days 4 hours. The tags show a monthly wipe schedule.
Player count
Where does warhammer happy place sit among Rust servers?
Over the last seven days, warhammer happy place has #15,349 for player hours, in the top 69% of all ranked servers.
Is warhammer happy place a busy server?
warhammer happy place is showing 0 players right now, with 50 slots in total. For the last seven days, the average number of players was 0.
Lists and filters
How should you read the tags on warhammer happy place?
You'll see warhammer happy place tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does warhammer happy place appear in the Rust Server Score lists and filters?
These Rust Server Score lists count warhammer happy place among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is warhammer happy place set up, and what rules does it keep?
You will find no gather rate in the name of warhammer happy place. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map warhammer happy place uses?
warhammer happy place runs a game-generated procedural map at size 4,000, seed 787207507. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to warhammer happy place?
To connect, start Rust, press F1, and type client.connect 66.51.99.59:28035. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).