On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak 2
Rank#7,200top 32% · #1097 in NA
Last wipe1d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,200 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
21/ 100
F
Needs to work on its frame rate: 13 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
61/ 100
C
Moving up: up 1,527 places this week.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h.
The force wipe · high confidence
usual gap13.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1.5
Coming wipes
7d 14hThu 5 Nov, 19:00 UTCFW
35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Wed 21 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 23:09 UTC1d ago
–
–
running
0
Wed 21 Oct, 01:19 UTC8d ago
2
halved by day 1
6.9 days
0
Thu 1 Oct, 18:08 UTCFW27d ago
2
halved by day 2
19.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is SiennaVille 4x Solo|Duo|Trio based in?
In North America, according to its own listing, sits SiennaVille 4x Solo|Duo|Trio, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 66.51.99.60:28035.
How reliable is SiennaVille 4x Solo|Duo|Trio, and is it up?
You can join now: SiennaVille 4x Solo|Duo|Trio is online. The uptime it reports puts the last restart at about 26 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 1 October 2026, Rust Server Score saw it for the first time.
Does SiennaVille 4x Solo|Duo|Trio perform well?
The average over the last 48 hours was 13 server fps, and it never went below 5. Up to 66,671 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,028 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does SiennaVille 4x Solo|Duo|Trio sit?
The server SiennaVille 4x Solo|Duo|Trio is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does SiennaVille 4x Solo|Duo|Trio wipe, and how often?
The force wipe each month is the only wipe SiennaVille 4x Solo|Duo|Trio takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 28 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on SiennaVille 4x Solo|Duo|Trio?
Across its recent wipes, the busiest moments averaged 2 players. 10 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 1.5 in the wipes where it did not hold.
Player count
Where does SiennaVille 4x Solo|Duo|Trio sit among Rust servers?
In North America, SiennaVille 4x Solo|Duo|Trio is #1,097, and overall it is #7,200 on player hours over the last seven days, in the top 32% of all ranked servers.
What does the population on SiennaVille 4x Solo|Duo|Trio look like?
With 75 slots available, SiennaVille 4x Solo|Duo|Trio currently has 0 players. Averaging 0 players over seven days, it peaked at 2. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 2 players.
Tags and filters
How should you read the tags on SiennaVille 4x Solo|Duo|Trio?
The game's browser takes its cue from the tags SiennaVille 4x Solo|Duo|Trio has set: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): 75 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): You will find it under North America in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature SiennaVille 4x Solo|Duo|Trio?
These Rust Server Score lists count SiennaVille 4x Solo|Duo|Trio among them: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Server rules
How is SiennaVille 4x Solo|Duo|Trio set up, and what rules does it keep?
The name of SiennaVille 4x Solo|Duo|Trio points to a 4x gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on SiennaVille 4x Solo|Duo|Trio?
A procedural map of size 3,500 and seed 1084627485, generated by the game, is what SiennaVille 4x Solo|Duo|Trio runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto SiennaVille 4x Solo|Duo|Trio?
To connect, start Rust, press F1, and type client.connect 66.51.99.60:28035. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp75
Max players75 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).