On the class lists: F (37), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#13,849top 62% · #2440 in EU
Last wipe6d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
38/ 100
F
Working its way up from the back of the class: #13,849 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 610 places this week.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 62% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.
The force wipe · high confidence
usual gap9.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
Coming wipes
7d 3hThu 5 Nov, 19:00 UTCFW
35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 23 OctMon 12 OctSat 3 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 10:06 UTC6d ago
1
–
running
0
Mon 12 Oct, 12:24 UTC17d ago
1
halved by day 1
10.9 days
0
Sat 3 Oct, 22:33 UTC25d ago
1
halved by day 1
8.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Europe, according to its own listing, sits RETARDRETARDRETARD, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 66.51.99.62:28010 is the address to use.
Is RETARDRETARDRETARD up, and how steady is its uptime?
The server is up: RETARDRETARDRETARD is online now. About 6 days 2 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 1 October 2026, Rust Server Score saw it for the first time.
Does RETARDRETARDRETARD perform well?
It averaged 5 server fps over the last 48 hours, with a low of 5. At its peak, it held 14,391 entities, including buildings, deployables and all else in the world. Up to 1,210 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is RETARDRETARDRETARD running?
Rust network protocol 2635 and build 168909 on Linux is what RETARDRETARDRETARD runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does RETARDRETARDRETARD reset?
RETARDRETARDRETARD wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 6 days 5 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on RETARDRETARDRETARD?
The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Population
Where does RETARDRETARDRETARD sit among Rust servers?
In Europe, RETARDRETARDRETARD is #2,440, and overall it is #13,849 on player hours over the last seven days, in the top 62% of all ranked servers.
Is RETARDRETARDRETARD a busy server?
With 50 slots available, RETARDRETARDRETARD currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days.
Lists and filters
What do RETARDRETARDRETARD's tags stand for?
The game's browser takes its cue from the tags RETARDRETARDRETARD has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show RETARDRETARDRETARD?
These Rust Server Score lists count RETARDRETARDRETARD among them: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Server rules
Which rules does RETARDRETARDRETARD enforce, and what are its settings?
The name of RETARDRETARDRETARD gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server does not run VAC, Valve's anti-cheat.
Can you tell me which map RETARDRETARDRETARD uses?
A procedural map of size 2,000 and seed 1, generated by the game, is what RETARDRETARDRETARD runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join RETARDRETARDRETARD?
Enter client.connect 66.51.99.62:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).