On the class lists: F (30), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average1peak 2
Rank#4,368top 20% · #739 in NA
Last wipe32d agobiweekly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
80/ 100
B+
Holds a respectable place: #4,368 on player hours.
Uptimehours on the list, last 48
23/ 100
F
Attendance needs work: on the list only 11 of the last 48 hours.
Performanceserver fps, last 48 hours
91/ 100
A
Mostly smooth: 55 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 418 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 20% of all ranked servers, top 40% in NA, and #153 of the solo servers (top 69%). Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.
The force wipe · high confidence
usual gap13.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 5.5
Coming wipes
7d 3hThu 5 Nov, 19:00 UTCFW
8d 4hFri 6 Nov, 19:48 UTC
22d 4hFri 20 Nov, 19:48 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
36d 4hFri 4 Dec, 19:48 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 2 OctSun 27 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 19:48 UTC5d ago
1
–
running
1
Fri 2 Oct, 12:14 UTC27d ago
1
halved by day 9
21.3 days
0
Sun 27 Sep, 10:42 UTC32d ago
1
halved by day 2
5.1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In North America, according to its own listing, sits ethan cyrus server, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 66.51.99.65:28000.
How dependable is ethan cyrus server, and is it online at the moment?
You cannot join now: ethan cyrus server is offline, last seen 36 hours ago. The uptime it reports puts the last restart at about 2 minutes ago. It was up 68% of the time over the last 7 full days, 114 of 168 hours. On 21 September 2026, Rust Server Score saw it for the first time.
How well does ethan cyrus server run?
The average over the last 48 hours was 55 server fps, and it never went below 5. At its peak, it held 69,038 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,657 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is ethan cyrus server on?
The server ethan cyrus server is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does ethan cyrus server wipe its map?
The prediction follows its tag, because too few of ethan cyrus server's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 32 days 4 hours. Its tags say it wipes every two weeks.
What happens on ethan cyrus server when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 5.5 is when it sank below half in the wipes that did not hold.
Player count
Where does ethan cyrus server place in the wider field of Rust servers?
Over the last seven days, ethan cyrus server has #4,368 for player hours, in the top 20% of all ranked servers and #739 in North America. In the solo group, it ranks #153.
How many players does ethan cyrus server usually have?
It has been 36 hours since ethan cyrus server was last seen, and it is offline right now. Averaging 1 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 19:00 UTC, with 2 players.
Tags
How should you read the tags on ethan cyrus server?
The game's browser takes its cue from the tags ethan cyrus server has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts1 (Group limit): Teams cap out at 1; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show ethan cyrus server?
Rust Server Score lists that include ethan cyrus server: Modded Rust servers, graded, Solo Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Solo; Wipe schedule: Every two weeks.
Server rules
How is ethan cyrus server set up, and what rules does it keep?
You will find no gather rate in the name of ethan cyrus server. No teams are allowed: it is solo only. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is not enabled.
Can you tell me which map ethan cyrus server uses?
The game generates the procedural map on ethan cyrus server at size 3,500 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Connecting
What is the way to join ethan cyrus server?
Enter client.connect 66.51.99.65:28000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.roblox.com/games/2569453732/Rise-of-Nations.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,NA,gmrust,cs168909,ts1,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts1
Group limitTeams cap out at 1.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A); wipes are the one to work on (F).