On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,349top 69% · #2569 in EU
Last wipe27d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
85/ 100
A−
Good attendance: on the list 41 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 176 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h.
The force wipe · high confidence
usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
Coming wipes
7d 18hThu 5 Nov, 19:00 UTCFW
35d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctTue 29 SepMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 23:41 UTCFW27d ago
1
–
running
0
Tue 29 Sep, 10:48 UTC29d ago
0
–
2.5 days
0
Mon 28 Sep, 03:07 UTC30d ago
1
–
1.3 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Ramonday's Heavy Metal Rust?
In Europe, according to its own listing, sits Ramonday's Heavy Metal Rust, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 66.51.99.65:28005 is the address to use.
How dependable is Ramonday's Heavy Metal Rust, and is it online at the moment?
You cannot join now: Ramonday's Heavy Metal Rust is offline, last seen 7 hours ago. About 6 days 4 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 144 of 168 hours, or 86% of the time. On 28 September 2026, Rust Server Score saw it for the first time.
Is Ramonday's Heavy Metal Rust smooth to play on?
The average over the last 48 hours was 5 server fps, and it never went below 5. At its peak, it held 92,718 entities, including buildings, deployables and all else in the world. Up to 3,059 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Ramonday's Heavy Metal Rust on?
The server Ramonday's Heavy Metal Rust is on Rust network protocol 2634 and build 167781 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does Ramonday's Heavy Metal Rust reset?
The force wipe each month is the only wipe Ramonday's Heavy Metal Rust takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 1 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on Ramonday's Heavy Metal Rust when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 1 hours after it began.
Player count
Where does Ramonday's Heavy Metal Rust place in the wider field of Rust servers?
Over the last seven days, Ramonday's Heavy Metal Rust has #15,349 for player hours, in the top 69% of all ranked servers and #2,569 in Europe.
Is Ramonday's Heavy Metal Rust a busy server?
Ramonday's Heavy Metal Rust is offline at the moment; the last time it was seen was 7 hours ago. A seven-day average of 0 players applies here.
Lists and filters
How should you read the tags on Ramonday's Heavy Metal Rust?
The game's browser takes its cue from the tags Ramonday's Heavy Metal Rust has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): You will find it under Europe in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Ramonday's Heavy Metal Rust?
Rust Server Score lists that include Ramonday's Heavy Metal Rust: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is Ramonday's Heavy Metal Rust set up, and what rules does it keep?
You will find no gather rate in the name of Ramonday's Heavy Metal Rust. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Ramonday's Heavy Metal Rust runs which map?
Ramonday's Heavy Metal Rust runs a game-generated procedural map at size 4,000, seed 2026680033. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto Ramonday's Heavy Metal Rust?
To connect, start Rust, press F1, and type client.connect 66.51.99.65:28005. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^m,EU,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A−); population is the one to work on (F).