On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#14,681top 66% · #1459 in NA
Last wipe6d agoweekly schedule
Next wipe1hThu 29 Oct, 18:12 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
34/ 100
F
Working its way up from the back of the class: #14,681 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 444 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers, top 78% in NA, and #595 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 18:12 UTC, in 1h.
Every Thursday at 18:12 UTC · medium confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5
Coming wipes
1hThu 29 Oct, 18:12 UTC
7d 2hThu 5 Nov, 19:00 UTCFW
14d 1hThu 12 Nov, 18:12 UTC
21d 1hThu 19 Nov, 18:12 UTC
28d 1hThu 26 Nov, 18:12 UTC
35d 2hThu 3 Dec, 19:00 UTCFW
42d 1hThu 10 Dec, 18:12 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 18:12 UTC6d ago
1
–
running
0
Thu 15 Oct, 18:12 UTC13d ago
0
–
7 days
0
Thu 8 Oct, 18:12 UTC20d ago
2
halved by day 2
7 days
0
Thu 1 Oct, 18:13 UTCFW27d ago
2
halved by day 3
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is 2X- Dingo Rust - Weekly-Quads?
In North America, according to its own listing, sits 2X- Dingo Rust - Weekly-Quads, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 66.51.99.69:28060.
Is 2X- Dingo Rust - Weekly-Quads up, and how steady is its uptime?
You can join now: 2X- Dingo Rust - Weekly-Quads is online. The uptime it reports puts the last restart at about 4 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 1 October 2026.
Does 2X- Dingo Rust - Weekly-Quads perform well?
It never fell below 5 server fps in the last 48 hours, averaging 5. At its peak, it held 88,704 entities, including buildings, deployables and all else in the world. Up to 2,766 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does 2X- Dingo Rust - Weekly-Quads sit?
The server 2X- Dingo Rust - Weekly-Quads is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does 2X- Dingo Rust - Weekly-Quads wipe its map?
Wipes come every Thursday at 18:12 UTC on 2X- Dingo Rust - Weekly-Quads. Thursday 29 October at 18:12 UTC is the date set for its next wipe. The world it runs now was created 6 days 22 hours. Its tags state that it wipes weekly.
What should you expect from wipe day on 2X- Dingo Rust - Weekly-Quads?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 11 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 2.5 is when it sank below half in the wipes that did not hold.
Player numbers
Where does 2X- Dingo Rust - Weekly-Quads sit among Rust servers?
Over the last seven days, 2X- Dingo Rust - Weekly-Quads has #14,681 for player hours, in the top 66% of all ranked servers and #1,459 in North America. It comes #595 among servers in the quad group.
How many players does 2X- Dingo Rust - Weekly-Quads usually have?
With 100 slots available, 2X- Dingo Rust - Weekly-Quads currently has 0 players. The seven-day average is 0 players, with a peak of 1.
Tags
What is meant by the tags on 2X- Dingo Rust - Weekly-Quads?
You'll see 2X- Dingo Rust - Weekly-Quads tagged with gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): No team may go above 4; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does 2X- Dingo Rust - Weekly-Quads appear in the Rust Server Score lists and filters?
Rust Server Score lists that include 2X- Dingo Rust - Weekly-Quads: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Server rules
What settings and rules apply on 2X- Dingo Rust - Weekly-Quads?
Going by its name, 2X- Dingo Rust - Weekly-Quads runs 2x gather. The cap on group size is 4 players (quad). survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map 2X- Dingo Rust - Weekly-Quads uses?
A procedural map of size 4,050 and seed 784271294, generated by the game, is what 2X- Dingo Rust - Weekly-Quads runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto 2X- Dingo Rust - Weekly-Quads?
To connect, start Rust, press F1, and type client.connect 66.51.99.69:28060. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,^v,NA,gmvanilla,cs168909,ts4,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max playersThe server holds 100 slots.
ts4
Group limitNo team may go above 4.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).