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Every Rust server graded on real, live numbers. 97,045 players on the roll · 11,869 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 66.51.99.69:28060
Name of server

2X- Dingo Rust - Weekly-Quads

RegisterPresentOnline
RegionNA
Address66.51.99.69:28060
Last checked7m ago
2x quad weekly wipes vanillamoddedoxide
Launch Rust and join
Overall grade

Not there yet

32 out of 100, the average of 6 subjects

On the class lists: F (36), with population over 48 hours and no performance mark.

Players now 0/ 100 0% full
7-day average0peak 1
Rank#14,681top 66% · #1459 in NA
Last wipe6d agoweekly schedule
Next wipe1hThu 29 Oct, 18:12 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours 34/ 100 Working its way up from the back of the class: #14,681 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 9/ 100 Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 52/ 100 Moving up: up 444 places this week.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

0246817:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 66% of all ranked servers, top 78% in NA, and #595 of the quad servers (top 72%). Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 18:12 UTC, in 1h. Every Thursday at 18:12 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5

Coming wipes

  • 1hThu 29 Oct, 18:12 UTC
  • 7d 2hThu 5 Nov, 19:00 UTCFW
  • 14d 1hThu 12 Nov, 18:12 UTC
  • 21d 1hThu 19 Nov, 18:12 UTC
  • 28d 1hThu 26 Nov, 18:12 UTC
  • 35d 2hThu 3 Dec, 19:00 UTCFW
  • 42d 1hThu 10 Dec, 18:12 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:12 UTC6d ago 1 – running 0
Thu 15 Oct, 18:12 UTC13d ago 0 – 7 days 0
Thu 8 Oct, 18:12 UTC20d ago 2 halved by day 2 7 days 0
Thu 1 Oct, 18:13 UTC FW27d ago 2 halved by day 3 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED
NA · quad · 2x · weekly · 150 on average
42 / 200
[US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BP
NA · quad · 2x · weekly · 37 on average
4 / 75
US Limitless 2x Solo/Duo/Trio/Quad|No BP Wipes|Noob Friendly
NA · quad · 2x · weekly · 2 on average
0 / 200
WARBANDITS.GG 2X Weekly |Solo/Duo/Trio/Quad|Shared BPs| Just Wi
NA · quad · 2x · weekly · 1 on average
4 / 100
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
NA · quad · 2x · monthly · 257 on average
140 / 150
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly
NA · quad · 2x · monthly · 157 on average
73 / 200

Quick answers

from the figures on this page

Server facts

Where in the world is 2X- Dingo Rust - Weekly-Quads?

In North America, according to its own listing, sits 2X- Dingo Rust - Weekly-Quads, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 66.51.99.69:28060.

Is 2X- Dingo Rust - Weekly-Quads up, and how steady is its uptime?

You can join now: 2X- Dingo Rust - Weekly-Quads is online. The uptime it reports puts the last restart at about 4 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 1 October 2026.

Does 2X- Dingo Rust - Weekly-Quads perform well?

It never fell below 5 server fps in the last 48 hours, averaging 5. At its peak, it held 88,704 entities, including buildings, deployables and all else in the world. Up to 2,766 MB of memory was used. When fps is low and entities climb, that is lag to players.

On what Rust version does 2X- Dingo Rust - Weekly-Quads sit?

The server 2X- Dingo Rust - Weekly-Quads is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

How frequently does 2X- Dingo Rust - Weekly-Quads wipe its map?

Wipes come every Thursday at 18:12 UTC on 2X- Dingo Rust - Weekly-Quads. Thursday 29 October at 18:12 UTC is the date set for its next wipe. The world it runs now was created 6 days 22 hours. Its tags state that it wipes weekly.

What should you expect from wipe day on 2X- Dingo Rust - Weekly-Quads?

The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 11 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 2.5 is when it sank below half in the wipes that did not hold.

Player numbers

Where does 2X- Dingo Rust - Weekly-Quads sit among Rust servers?

Over the last seven days, 2X- Dingo Rust - Weekly-Quads has #14,681 for player hours, in the top 66% of all ranked servers and #1,459 in North America. It comes #595 among servers in the quad group.

How many players does 2X- Dingo Rust - Weekly-Quads usually have?

With 100 slots available, 2X- Dingo Rust - Weekly-Quads currently has 0 players. The seven-day average is 0 players, with a peak of 1.

Tags

What is meant by the tags on 2X- Dingo Rust - Weekly-Quads?

You'll see 2X- Dingo Rust - Weekly-Quads tagged with gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): No team may go above 4; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does 2X- Dingo Rust - Weekly-Quads appear in the Rust Server Score lists and filters?

Rust Server Score lists that include 2X- Dingo Rust - Weekly-Quads: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Server rules

What settings and rules apply on 2X- Dingo Rust - Weekly-Quads?

Going by its name, 2X- Dingo Rust - Weekly-Quads runs 2x gather. The cap on group size is 4 players (quad). survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map 2X- Dingo Rust - Weekly-Quads uses?

A procedural map of size 4,050 and seed 784271294, generated by the game, is what 2X- Dingo Rust - Weekly-Quads runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

How to join

How do you get onto 2X- Dingo Rust - Weekly-Quads?

To connect, start Rust, press F1, and type client.connect 66.51.99.69:28060. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,NA,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players The server holds 100 slots.
ts4
Group limit No team may go above 4.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Wipe schedule

^w
Weekly Wipes come once a week.

Difficulty

^v
Vanilla You get the unmodified game: no rate changes, no kits, no rule changes.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Region

NA
North America You will find it under North America in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.