On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#8,875top 40%
Last wipe1d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
60/ 100
C
Working its way up from the back of the class: #8,875 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
15/ 100
F
Needs to work on its frame rate: 9 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 838 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.
The force wipe · high confidence
usual gap7.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1.5
Coming wipes
7d 21hThu 5 Nov, 19:00 UTCFW
35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sun 18 OctMon 12 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 02:58 UTC1d ago
–
–
running
0
Sun 18 Oct, 00:01 UTC10d ago
2
halved by day 2
9.1 days
0
Mon 12 Oct, 01:50 UTC16d ago
3
halved by day 1
5.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rust Server - Pinehosting.com based in?
You'll find no region listed by Rust Server - Pinehosting.com. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 66.51.99.73:28070.
Is Rust Server - Pinehosting.com up, and how steady is its uptime?
You can join now: Rust Server - Pinehosting.com is online. About 41 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 1 October 2026.
How well does Rust Server - Pinehosting.com run?
It never fell below 5 server fps in the last 48 hours, averaging 9. At its peak, it held 107,305 entities, including buildings, deployables and all else in the world. Up to 3,863 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Rust Server - Pinehosting.com on?
Rust network protocol 2635 and build 168909 on Linux is what Rust Server - Pinehosting.com runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does Rust Server - Pinehosting.com wipe, and how often?
Once a month, Rust Server - Pinehosting.com wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 42 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on Rust Server - Pinehosting.com?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 0 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 1.5 is when it sank below half in the wipes that did not hold.
Player count
What position does Rust Server - Pinehosting.com hold in the rankings?
In the top 40% of all ranked servers, Rust Server - Pinehosting.com sits at #8,875 for player hours over the last seven days.
What does the population on Rust Server - Pinehosting.com look like?
Rust Server - Pinehosting.com is showing 0 players right now, with 50 slots in total. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 04:00 UTC, averaging 1 players.
Lists and filters
What do Rust Server - Pinehosting.com's tags stand for?
The game's browser takes its cue from the tags Rust Server - Pinehosting.com has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Rust Server - Pinehosting.com appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Rust Server - Pinehosting.com among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Rules and settings
What settings and rules apply on Rust Server - Pinehosting.com?
You will find no gather rate in the name of Rust Server - Pinehosting.com. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Rust Server - Pinehosting.com?
The game generates the procedural map on Rust Server - Pinehosting.com at size 4,250 with seed 1652930283. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join Rust Server - Pinehosting.com?
To connect, start Rust, press F1, and type client.connect 66.51.99.73:28070. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).