Working its way up from the back of the class: #15,960 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
25/ 100
F
Lost ground: down 7,857 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 83% in NA, and #634 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Sunday 1 November, 03:34 UTC, in 3d 4h.
Its weekly schedule tag · low confidence
wipe-day peak2players, last three wipes
Coming wipes
3d 4hSun 1 Nov, 03:34 UTC
7d 19hThu 5 Nov, 19:00 UTCFW
10d 4hSun 8 Nov, 03:34 UTC
17d 4hSun 15 Nov, 03:34 UTC
24d 4hSun 22 Nov, 03:34 UTC
31d 4hSun 29 Nov, 03:34 UTC
35d 19hThu 3 Dec, 19:00 UTCFW
38d 4hSun 6 Dec, 03:34 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 03:34 UTC24d ago
2
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA sit?
In North America, according to its own listing, sits Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 66.51.99.87:28030.
How reliable is Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA, and is it up?
The server is down: Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA is offline now, with the last sighting 21 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 4 October 2026, Rust Server Score saw it for the first time.
What Rust version is Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA on?
Rust network protocol 2634 and build 166652 on Linux is what Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA reset?
Too few wipes on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Sunday 1 November at 03:34 UTC. It has been running its current world for 24 days 19 hours. Its tags state that it wipes weekly.
What should you expect from wipe day on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 22 hours into the latest wipe.
Player count
What position does Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA hold in the rankings?
In North America, Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA is #1,543, and overall it is #15,960 on player hours over the last seven days, in the top 71% of all ranked servers. It comes #634 among servers in the quad group.
What does the population on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA look like?
It has been 21 days 13 hours since Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA was last seen, and it is offline right now.
Tags and filters
What is meant by the tags on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts4 (Group limit): A team can hold 4 players at most; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^w (Weekly): It wipes weekly; ^j (Battle royale): Gather loot and battle while the zone tightens; ^o (Oxide): The plugin framework in use is Oxide (uMod); NA (North America): In the server browser it appears under North America are the tags Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?
Rust Server Score lists that include Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA: 2x Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Battle royale ^j and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Gather rate: 2x.
Rules and settings
How is Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA set up, and what rules does it keep?
Going by its name, Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA runs 2x gather. You can have up to 4 players in a group (quad). It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. You will see it in the Community section of the server browser, since it is a community server. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA runs which map?
The game generates the procedural map on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA at size 3,000 with seed 1879. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?
To connect, start Rust, press F1, and type client.connect 66.51.99.87:28030. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^w,^j,NA,gmrust,cs166652,ts4,^o
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts4
Group limitA team can hold 4 players at most.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyIt wipes weekly.
Gameplay
^j
Battle royaleGather loot and battle while the zone tightens.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.