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Every Rust server graded on real, live numbers. 78,222 players on the roll · 11,801 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 66.61.0.29:28015
Name of server

my test server

RegisterAbsentOffline
Region–
Address66.61.0.29:28015
Last checked3d ago
Launch Rust and join
Overall grade

Working towards

51 out of 100, the average of 3 subjects

On the class lists: B− (72), with population over 48 hours and no performance mark.

Players now 1/ 10 10% full
7-day average1peak 1
Rank#12,449top 56%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 8/ 100 A quiet classroom so far: 1 of 10 on average. Plenty of space to grow.
Standingrank on player hours 44/ 100 Working its way up from the back of the class: #12,449 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in wipe hold (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep5 Oct9 Oct13 Oct24 Oct28 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctFri 9 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 21:46 UTC3d ago 1 – running 1
Fri 9 Oct, 16:40 UTC19d ago 1 – 15.2 days 1
Fri 9 Oct, 00:30 UTC19d ago 1 – 0.7 days 1
Thu 8 Oct, 17:37 UTC20d ago 1 – 0.3 days 1
Thu 8 Oct, 03:34 UTC20d ago 1 – 0.6 days 1
Mon 5 Oct, 20:50 UTC22d ago 1 held half 2.3 days 1
Wed 16 Sep, 03:22 UTC42d ago 1 – 19.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 552 on average
588 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
363 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 299 on average
49 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 298 on average
40 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 271 on average
130 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 254 on average
140 / 300

Quick answers

from the figures on this page

Server facts

Where in the world is my test server?

You'll find no region listed by my test server. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 66.61.0.29:28015.

How reliable is my test server, and is it up?

At this moment, my test server is offline; the last time it was seen was 3 days 22 hours ago. It was up 2 of 168 hours over the last 7 full days, which is 1% of the time. The first sighting by Rust Server Score was on 15 September 2026.

What Rust version is my test server on?

The server my test server is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

How frequently does my test server wipe its map?

There is no next wipe to predict on my test server, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 3 days 23 hours have passed since this world was made.

What happens on my test server when wipe day arrives?

Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.

Player count

What position does my test server hold in the rankings?

Over the last seven days, my test server has #12,449 for player hours, in the top 56% of all ranked servers.

Is my test server a busy server?

The last sighting of my test server was 3 days 22 hours ago, and it is offline right now. It peaked at 1 and averaged 1 players over the last seven days.

Tags

What do my test server's tags stand for?

The game's browser takes its cue from the tags my test server has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): Its slot count is 10; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does my test server appear in the Rust Server Score lists and filters?

These Rust Server Score lists count my test server among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

How is my test server set up, and what rules does it keep?

Nothing in the name of my test server states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.

my test server runs which map?

A procedural map, generated by the game, is what my test server runs.

Getting in

What is the way to join my test server?

To connect, start Rust, press F1, and type client.connect 66.61.0.29:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp10
Max players Its slot count is 10.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.