On the class lists: F (34), with population over 48 hours and no performance mark.
Players now0/ 250% full
7-day average1peak 1
Rank#7,893top 35%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 25 on average. Plenty of space to grow.
Standingrank on player hours
65/ 100
C+
Working its way up from the back of the class: #7,893 on player hours.
Uptimehours on the list, last 48
35/ 100
F
Attendance needs work: on the list only 17 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 238 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rust Buckets - Rust in Peace sit?
No region is published for Rust Buckets - Rust in Peace. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 67.186.240.104:28015.
How reliable is Rust Buckets - Rust in Peace, and is it up?
The server is down: Rust Buckets - Rust in Peace is offline now, with the last sighting 26 hours ago. According to its reported uptime, the last restart was about 14 hours ago. For the last 1 full day, it was up 7 of 24 hours, or 29% of the time. The first sighting by Rust Server Score was on 26 October 2026.
Is Rust Buckets - Rust in Peace smooth to play on?
It never fell below 234 server fps in the last 48 hours, averaging 238. At its peak, it held 67,226 entities, including buildings, deployables and all else in the world. Up to 1,917 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does Rust Buckets - Rust in Peace sit?
Rust network protocol 2635 and build 168909 on Linux is what Rust Buckets - Rust in Peace runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Rust Buckets - Rust in Peace wipe its map?
There are too few wipes on record for Rust Buckets - Rust in Peace to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 41 hours.
Player count
Where does Rust Buckets - Rust in Peace place in the wider field of Rust servers?
In the top 35% of all ranked servers, Rust Buckets - Rust in Peace sits at #7,893 for player hours over the last seven days.
How many players does Rust Buckets - Rust in Peace usually have?
The last sighting of Rust Buckets - Rust in Peace was 26 hours ago, and it is offline right now. Averaging 1 players over seven days, it peaked at 1. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 1 players.
Tags
What is meant by the tags on Rust Buckets - Rust in Peace?
The game's browser takes its cue from the tags Rust Buckets - Rust in Peace has set: gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): Its slot count is 25; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Rust Buckets - Rust in Peace?
These Rust Server Score lists count Rust Buckets - Rust in Peace among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which rules does Rust Buckets - Rust in Peace enforce, and what are its settings?
You will find no gather rate in the name of Rust Buckets - Rust in Peace. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Rust Buckets - Rust in Peace uses?
Rust Buckets - Rust in Peace runs a game-generated procedural map at size 3,500, seed 999546513. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join Rust Buckets - Rust in Peace?
Enter client.connect 67.186.240.104:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp25,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp25
Max playersIts slot count is 25.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).