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Every Rust server graded on real, live numbers. 34,720 players on the roll · 11,597 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 67.210.111.244:28015
Name of server

Slow-Server

RegisterPresentOnline
Region–
Address67.210.111.244:28015
Last checked11m ago
Launch Rust and join
Overall grade

Steady

69 out of 100, the average of 5 subjects

On the class lists: C (61), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average0peak 2
Rank#5,806top 26%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 2/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 74/ 100 Holds a respectable place: #5,806 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 77 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 72/ 100 Climbing fast: up 2,527 places this week.

A steady term. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.511.5207:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

025507510007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 15:55 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 534 on average
253 / 275
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 322 on average
20 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 321 on average
16 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
167 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 277 on average
62 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 264 on average
39 / 100

Quick answers

from the figures on this page

Server facts

Where in the world is Slow-Server?

No region is published for Slow-Server. Rust Server Score takes the server's word for its location and does not trace the hardware. 67.210.111.244:28015 is the address to use.

How dependable is Slow-Server, and is it online at the moment?

Right now, Slow-Server is online. According to its reported uptime, the last restart was about 4 days 7 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 26 September 2026.

Does Slow-Server perform well?

The average over the last 48 hours was 77 server fps, and it never went below 46. Buildings, deployables and everything else in the world added up to as many as 87,099 entities. At its highest, it used 2,874 MB of memory. Lag is what players feel when fps is low and the entity count climbs.

What Rust version is Slow-Server on?

The server Slow-Server is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.

Resets

On what schedule does Slow-Server reset?

Slow-Server has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 9 days 14 hours.

What should you expect from wipe day on Slow-Server?

The average peak on its recent wipes was 1 players. 1 hours after the latest wipe began, the crowd hit its peak.

Player numbers

Where does Slow-Server place in the wider field of Rust servers?

Over the last seven days, Slow-Server has #5,806 for player hours, in the top 26% of all ranked servers.

What does the population on Slow-Server look like?

Right now, 0 players are on Slow-Server, which has 10 slots. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 21:00 UTC, with 2 players.

Tags and filters

What do Slow-Server's tags stand for?

gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): Its slot count is 10; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server are the tags Slow-Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show Slow-Server?

These Rust Server Score lists count Slow-Server among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

Which rules does Slow-Server enforce, and what are its settings?

The name of Slow-Server gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in play on Slow-Server?

The game generates the procedural map on Slow-Server at size 4,000 with seed 255353765. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Connecting

How should you connect to Slow-Server?

To connect, start Rust, press F1, and type client.connect 67.210.111.244:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp10
Max players Its slot count is 10.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build This runs on build 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.