On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 800% full
7-day average0peak –
Rank#15,349top 69%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 80 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 148 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 224 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 06:27 UTC25d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades sit?
No region tag appears for [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades, but the name suggests North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 67.216.85.129:25597.
How reliable is [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades, and is it up?
Right now, [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades is online. According to its reported uptime, the last restart was about 18 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 3 October 2026.
Is [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades smooth to play on?
The average over the last 48 hours was 148 server fps, and it never went below 102. At its peak, it held 119,463 entities, including buildings, deployables and all else in the world. Up to 4,848 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades on?
You will find [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades reset?
There are too few wipes on record for [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 25 days 18 hours.
What should you expect from wipe day on [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades?
The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe.
Population
Where does [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades place in the wider field of Rust servers?
In the top 69% of all ranked servers, [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades sits at #15,349 for player hours over the last seven days.
Is [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades a busy server?
[US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades is showing 0 players right now, with 80 slots in total. A seven-day average of 0 players applies here.
Tags and filters
How should you read the tags on [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades?
The game's browser takes its cue from the tags [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp80 (Max players): 80 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades?
These Rust Server Score lists count [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades among them: Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which rules does [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades enforce, and what are its settings?
You will find no gather rate in the name of [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
A procedural map of size 4,500 and seed 1586544950, generated by the game, is what [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join [US EAST] FunPvE | Economy | Pumpjack & Quarries | Upgrades?
To connect, start Rust, press F1, and type client.connect 67.216.85.129:25597. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.funpve.com.
Server tags
what each one means
Published asmp80,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp80
Max players80 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).