On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,323top 69%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,323 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 141 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 150 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
20 wipe days in the last 16 weeks
MTWTFSS
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W··W···
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WWWW···
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WWWW···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Thu 22 OctWed 21 OctTue 20 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 20:17 UTC5d ago
0
–
running
0
Wed 21 Oct, 20:17 UTC6d ago
0
–
1 days
0
Tue 20 Oct, 20:17 UTC7d ago
0
–
1 days
0
Mon 19 Oct, 20:17 UTC8d ago
0
–
1 days
0
Sun 18 Oct, 20:17 UTC9d ago
0
–
1 days
0
Sat 17 Oct, 20:16 UTC10d ago
0
–
1 days
0
Fri 16 Oct, 20:18 UTC11d ago
0
–
1 days
0
Thu 15 Oct, 20:18 UTC12d ago
0
–
1 days
0
Thu 8 Oct, 20:18 UTC19d ago
0
–
7 days
0
Wed 7 Oct, 20:17 UTC20d ago
0
–
1 days
0
Tue 6 Oct, 20:18 UTC21d ago
0
–
1 days
0
Mon 5 Oct, 20:17 UTC22d ago
0
–
1 days
0
Sun 4 Oct, 20:18 UTC23d ago
0
–
1 days
0
Sat 3 Oct, 20:18 UTC24d ago
0
–
1 days
0
Fri 2 Oct, 20:17 UTC25d ago
0
–
1 days
0
Thu 1 Oct, 20:17 UTCFW26d ago
0
–
1 days
0
Thu 24 Sep, 20:17 UTC33d ago
0
–
7 days
0
Mon 21 Sep, 20:18 UTC36d ago
0
–
3 days
0
Sun 20 Sep, 20:18 UTC37d ago
0
–
1 days
0
Sat 19 Sep, 20:18 UTC38d ago
0
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for J2 Servers Pure Vanilla. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 67.58.249.59:28045.
How reliable is J2 Servers Pure Vanilla, and is it up?
The server is up: J2 Servers Pure Vanilla is online now. About 7 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is J2 Servers Pure Vanilla smooth to play on?
The average over the last 48 hours was 141 server fps, and it never went below 107. Up to 101,746 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,809 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does J2 Servers Pure Vanilla sit?
Rust network protocol 2621 and build 142743 on Linux is what J2 Servers Pure Vanilla runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does J2 Servers Pure Vanilla reset?
No next wipe can be predicted for J2 Servers Pure Vanilla, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 5 days 23 hours.
What should you expect from wipe day on J2 Servers Pure Vanilla?
Across its recent wipes, the busiest moments averaged 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Player count
What position does J2 Servers Pure Vanilla hold in the rankings?
Over the last seven days, J2 Servers Pure Vanilla has #15,323 for player hours, in the top 69% of all ranked servers.
How many players does J2 Servers Pure Vanilla usually have?
Right now, 0 players are on J2 Servers Pure Vanilla, which has 100 slots. A seven-day average of 0 players applies here.
Lists and filters
How should you read the tags on J2 Servers Pure Vanilla?
gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2621 (Protocol): To get in, your game needs to be on the same version: the protocol is 2621; cs142743 (Build): Build number: 142743; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod) are the tags J2 Servers Pure Vanilla publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does J2 Servers Pure Vanilla appear in the Rust Server Score lists and filters?
Rust Server Score lists that include J2 Servers Pure Vanilla: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server rules
Which rules does J2 Servers Pure Vanilla enforce, and what are its settings?
You will find no gather rate in the name of J2 Servers Pure Vanilla. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
J2 Servers Pure Vanilla runs which map?
The game generates the procedural map on J2 Servers Pure Vanilla at size 4,250 with seed 20260123. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join J2 Servers Pure Vanilla?
Enter client.connect 67.58.249.59:28045 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://j2-servers.com.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2621,gmvanilla,cs142743,ts8,^o
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2621
ProtocolTo get in, your game needs to be on the same version: the protocol is 2621.
cs142743
BuildBuild number: 142743.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).