On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 2
Rank#5,217top 23%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,217 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 113 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 9,956 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 5
The first 48 hours of its last wipes
Sun 25 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 21:39 UTC1d ago
–
–
running
1
Sun 25 Oct, 22:20 UTC2d ago
2
–
1 days
0
Thu 8 Oct, 22:36 UTC19d ago
2
halved by day 5
17 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by WD-41 | Roleplay | PvE. Rust Server Score takes the server's word for its location and does not trace the hardware. 67.60.51.136:28015 is the address to use.
How dependable is WD-41 | Roleplay | PvE, and is it online at the moment?
Right now, WD-41 | Roleplay | PvE is online. According to its reported uptime, the last restart was about 8 hours ago. For the last 7 full days, it was up 49 of 168 hours, or 29% of the time. It was first seen by Rust Server Score on 4 October 2026.
Is WD-41 | Roleplay | PvE smooth to play on?
It never fell below 78 server fps in the last 48 hours, averaging 113. At its peak, it held 93,765 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,090 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does WD-41 | Roleplay | PvE sit?
The server WD-41 | Roleplay | PvE is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does WD-41 | Roleplay | PvE wipe, and how often?
There is no next wipe to predict on WD-41 | Roleplay | PvE, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 30 hours.
What happens on WD-41 | Roleplay | PvE when wipe day arrives?
Recent wipes have peaked at 2 players on average. 26 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 5.
Population
What position does WD-41 | Roleplay | PvE hold in the rankings?
Over the last seven days, WD-41 | Roleplay | PvE has #5,217 for player hours, in the top 23% of all ranked servers.
How many players does WD-41 | Roleplay | PvE usually have?
Right now, 0 players are on WD-41 | Roleplay | PvE, which has 100 slots. Averaging 1 players over seven days, it peaked at 2. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 2 players.
Tags
What is meant by the tags on WD-41 | Roleplay | PvE?
You'll see WD-41 | Roleplay | PvE tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts128 (Group limit): No team may go above 128; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does WD-41 | Roleplay | PvE appear in the Rust Server Score lists and filters?
These Rust Server Score lists count WD-41 | Roleplay | PvE among them: Modded Rust servers, graded, Rust PvE servers, graded and Roleplay servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
Which rules does WD-41 | Roleplay | PvE enforce, and what are its settings?
You will find no gather rate in the name of WD-41 | Roleplay | PvE. The limit for a group is 128 players. roleplay is the mode here, jobs, towns and rules for roleplay. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
WD-41 | Roleplay | PvE runs which map?
The game generates the procedural map on WD-41 | Roleplay | PvE at size 4,000 with seed 1776. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto WD-41 | Roleplay | PvE?
To connect, start Rust, press F1, and type client.connect 67.60.51.136:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^r,^p,gmrust,cs168909,ts128
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts128
Group limitNo team may go above 128.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Gameplay
^r
RoleplayRoleplay is the focus here.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).