On the class lists: C+ (69), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 4
Rank#4,513top 20%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
80/ 100
B+
Holds a respectable place: #4,513 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 155 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 9,534 places this week.
A good term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Sat 24 OctSat 24 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 18:51 UTC4d ago
3
–
running
0
Sat 24 Oct, 03:33 UTC5d ago
3
–
0.6 days
1
Wed 21 Oct, 01:48 UTC8d ago
1
–
3.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [AcS] Armed Crime Syndicate - Monthly - Max 4 sit?
You'll find no region listed by [AcS] Armed Crime Syndicate - Monthly - Max 4. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 68.132.77.49:28015.
How dependable is [AcS] Armed Crime Syndicate - Monthly - Max 4, and is it online at the moment?
The server is up: [AcS] Armed Crime Syndicate - Monthly - Max 4 is online now. About 3 days 6 hours ago, it restarted, based on the uptime it reports. It was up 117 of 168 hours over the last 7 full days, which is 70% of the time. It was first seen by Rust Server Score on 20 October 2026.
How well does [AcS] Armed Crime Syndicate - Monthly - Max 4 run?
The average over the last 48 hours was 155 server fps, and it never went below 104. Buildings, deployables and everything else in the world added up to as many as 101,999 entities. Up to 3,866 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is [AcS] Armed Crime Syndicate - Monthly - Max 4 on?
You will find [AcS] Armed Crime Syndicate - Monthly - Max 4 on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [AcS] Armed Crime Syndicate - Monthly - Max 4 wipe its map?
[AcS] Armed Crime Syndicate - Monthly - Max 4 wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 4 days 11 hours.
What happens on [AcS] Armed Crime Syndicate - Monthly - Max 4 when wipe day arrives?
The average peak on its recent wipes was 2 players. Peak numbers came 7 hours into the latest wipe.
Player numbers
Where does [AcS] Armed Crime Syndicate - Monthly - Max 4 sit among Rust servers?
In the top 20% of all ranked servers, [AcS] Armed Crime Syndicate - Monthly - Max 4 sits at #4,513 for player hours over the last seven days.
Is [AcS] Armed Crime Syndicate - Monthly - Max 4 a busy server?
With 100 slots available, [AcS] Armed Crime Syndicate - Monthly - Max 4 currently has 0 players. The seven-day average is 1 players, with a peak of 4. The highest average in the last 48 hours came at 01:00 UTC, with 4 players.
Lists and filters
How should you read the tags on [AcS] Armed Crime Syndicate - Monthly - Max 4?
The game's browser takes its cue from the tags [AcS] Armed Crime Syndicate - Monthly - Max 4 has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [AcS] Armed Crime Syndicate - Monthly - Max 4 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [AcS] Armed Crime Syndicate - Monthly - Max 4: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
How is [AcS] Armed Crime Syndicate - Monthly - Max 4 set up, and what rules does it keep?
You will find no gather rate in the name of [AcS] Armed Crime Syndicate - Monthly - Max 4. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [AcS] Armed Crime Syndicate - Monthly - Max 4?
The game generates the procedural map on [AcS] Armed Crime Syndicate - Monthly - Max 4 at size 4,250 with seed 19448763. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto [AcS] Armed Crime Syndicate - Monthly - Max 4?
To connect, start Rust, press F1, and type client.connect 68.132.77.49:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); population is the one to work on (F).