On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,419top 69%
Last wipe226d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,419 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 97 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 246 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't see a region from GameServers.com, whose region code is us1. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 68.232.160.63:28016.
How dependable is GameServers.com, and is it online at the moment?
You can join now: GameServers.com is online. About 46 hours ago, it restarted, based on the uptime it reports. It was up 93% of the time over the last 7 full days, 156 of 168 hours. It was first seen by Rust Server Score on 16 September 2026.
Is GameServers.com smooth to play on?
It averaged 97 server fps over the last 48 hours, with a low of 84. Up to 49,938 entities were in the world, covering buildings, deployables and the rest. Up to 1,707 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is GameServers.com running?
You will find GameServers.com on Rust network protocol 2622 and build 145743, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does GameServers.com wipe, and how often?
GameServers.com has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 226 days 7 hours have passed since this world was made.
Player count
What position does GameServers.com hold in the rankings?
Over the last seven days, GameServers.com has #15,419 for player hours, in the top 69% of all ranked servers.
How many players does GameServers.com usually have?
With 50 slots available, GameServers.com currently has 0 players. A seven-day average of 0 players applies here.
Lists and filters
What do GameServers.com's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2622 (Protocol): The game protocol is 2622, so your game must match that version to join; cs145743 (Build): Build number: 145743; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus1 (Region code): It is filed under the region code us1 are the tags GameServers.com publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature GameServers.com?
Rust Server Score lists that include GameServers.com: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
What settings and rules apply on GameServers.com?
The name of GameServers.com gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on GameServers.com?
A procedural map of size 3,000 and seed 2478854, generated by the game, is what GameServers.com runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to GameServers.com?
To connect, start Rust, press F1, and type client.connect 68.232.160.63:28016. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$rus1,v2622,gmrust,cs145743,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2622
ProtocolThe game protocol is 2622, so your game must match that version to join.
cs145743
BuildBuild number: 145743.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus1
Region codeIt is filed under the region code us1.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).