On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak 1
Rank#11,045top 50% · #1325 in NA
Last wipe9d agobiweekly schedule
Next wipe4d 3hMon 2 Nov, 02:16 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
50/ 100
D
Working its way up from the back of the class: #11,045 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 75 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
63/ 100
C
Moving up: up 2,769 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 50% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Monday 2 November, 02:16 UTC, in 4d 3h.
Its biweekly schedule tag · low confidence
usual gap1.3 daysbetween real wipes
wipe-day peak1players, last three wipes
Coming wipes
4d 3hMon 2 Nov, 02:16 UTC
7d 20hThu 5 Nov, 19:00 UTCFW
18d 3hMon 16 Nov, 02:16 UTC
32d 3hMon 30 Nov, 02:16 UTC
35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Mon 19 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 19 Oct, 02:16 UTC9d ago
1
–
running
0
Sat 17 Oct, 18:04 UTC11d ago
1
–
1.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Let's Go! PVP US |10X Kits Skins Survival?
In North America, according to its own listing, sits Let's Go! PVP US |10X Kits Skins Survival, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 70.185.222.20:28018.
Is Let's Go! PVP US |10X Kits Skins Survival up, and how steady is its uptime?
The server is up: Let's Go! PVP US |10X Kits Skins Survival is online now. According to its reported uptime, the last restart was about 5 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 27 September 2026.
Is Let's Go! PVP US |10X Kits Skins Survival smooth to play on?
The average over the last 48 hours was 75 server fps, and it never went below 20. Up to 70,895 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,432 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does Let's Go! PVP US |10X Kits Skins Survival sit?
Rust network protocol 2635 and build 168909 on Windows is what Let's Go! PVP US |10X Kits Skins Survival runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Let's Go! PVP US |10X Kits Skins Survival wipe, and how often?
Its tag sets the prediction, as the record holds too few of Let's Go! PVP US |10X Kits Skins Survival's wipes to confirm its schedule. Expect the next wipe on Monday 2 November at 02:16 UTC. 9 days 20 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on Let's Go! PVP US |10X Kits Skins Survival?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 3 hours after it began.
Population
Where does Let's Go! PVP US |10X Kits Skins Survival sit among Rust servers?
Over the last seven days, Let's Go! PVP US |10X Kits Skins Survival has #11,045 for player hours, in the top 50% of all ranked servers and #1,325 in North America.
What does the population on Let's Go! PVP US |10X Kits Skins Survival look like?
With 30 slots available, Let's Go! PVP US |10X Kits Skins Survival currently has 0 players. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 0 players.
Tags
What do Let's Go! PVP US |10X Kits Skins Survival's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; modded (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America are the tags Let's Go! PVP US |10X Kits Skins Survival publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Let's Go! PVP US |10X Kits Skins Survival?
These Rust Server Score lists count Let's Go! PVP US |10X Kits Skins Survival among them: 10x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
Map and rules
Which rules does Let's Go! PVP US |10X Kits Skins Survival enforce, and what are its settings?
Going by its name, Let's Go! PVP US |10X Kits Skins Survival runs 10x gather. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Let's Go! PVP US |10X Kits Skins Survival runs which map?
A procedural map of size 3,500 and seed 1220564276, generated by the game, is what Let's Go! PVP US |10X Kits Skins Survival runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join Let's Go! PVP US |10X Kits Skins Survival?
Enter client.connect 70.185.222.20:28018 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,^z,^y,^b,^v,NA,gmrust,cs168909,ts8,modded
Game
gmrust
Game modeRust survival, played by the standard rules.
mp30
Max playersThe server holds 30 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).