On the class lists: F (29), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 1
Rank#14,299top 64%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
36/ 100
F
Working its way up from the back of the class: #14,299 on player hours.
Uptimehours on the list, last 48
52/ 100
D
Attendance needs work: on the list only 25 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 165 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
29/ 100
F
Lost ground: down 6,087 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 17 Oct, 17:54 UTC10d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
OC · groups of 8+ · 10x · biweekly · 69 on average
68 / 150
Quick answers
from the figures on this page
Server details
Where in the world is [WestCoastRust] TEST 10X SERVER - TESTING ONLY?
You'll find no region listed by [WestCoastRust] TEST 10X SERVER - TESTING ONLY. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 70.71.132.151:28015 is the address to use.
Is [WestCoastRust] TEST 10X SERVER - TESTING ONLY up, and how steady is its uptime?
The server is up: [WestCoastRust] TEST 10X SERVER - TESTING ONLY is online now. According to its reported uptime, the last restart was about 17 hours ago. For the last 7 full days, it was up 147 of 168 hours, or 88% of the time. The first sighting by Rust Server Score was on 16 October 2026.
Is [WestCoastRust] TEST 10X SERVER - TESTING ONLY smooth to play on?
It averaged 165 server fps over the last 48 hours, with a low of 133. At its peak, it held 115,713 entities, including buildings, deployables and all else in the world. Up to 3,701 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [WestCoastRust] TEST 10X SERVER - TESTING ONLY running?
Rust network protocol 2635 and build 168909 on Windows is what [WestCoastRust] TEST 10X SERVER - TESTING ONLY runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does [WestCoastRust] TEST 10X SERVER - TESTING ONLY wipe, and how often?
The record holds too few of [WestCoastRust] TEST 10X SERVER - TESTING ONLY's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 10 days 12 hours.
What happens on [WestCoastRust] TEST 10X SERVER - TESTING ONLY when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 21 hours after it began.
Player numbers
Where does [WestCoastRust] TEST 10X SERVER - TESTING ONLY sit among Rust servers?
In the top 64% of all ranked servers, [WestCoastRust] TEST 10X SERVER - TESTING ONLY sits at #14,299 for player hours over the last seven days.
What does the population on [WestCoastRust] TEST 10X SERVER - TESTING ONLY look like?
Right now, 0 players are on [WestCoastRust] TEST 10X SERVER - TESTING ONLY, which has 40 slots. It peaked at 1 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 09:00 UTC, with 1 players.
Tags and filters
How should you read the tags on [WestCoastRust] TEST 10X SERVER - TESTING ONLY?
You'll see [WestCoastRust] TEST 10X SERVER - TESTING ONLY tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [WestCoastRust] TEST 10X SERVER - TESTING ONLY appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [WestCoastRust] TEST 10X SERVER - TESTING ONLY: 10x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.
Map and rules
How is [WestCoastRust] TEST 10X SERVER - TESTING ONLY set up, and what rules does it keep?
[WestCoastRust] TEST 10X SERVER - TESTING ONLY sets gather at 10x, as its name suggests. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [WestCoastRust] TEST 10X SERVER - TESTING ONLY uses?
A procedural map of size 4,500 and seed 6738, generated by the game, is what [WestCoastRust] TEST 10X SERVER - TESTING ONLY runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join [WestCoastRust] TEST 10X SERVER - TESTING ONLY?
To connect, start Rust, press F1, and type client.connect 70.71.132.151:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp40
Max players40 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).