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Every Rust server graded on real, live numbers. 46,883 players on the roll · 11,635 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 71.111.255.4:28015
Name of server

My Rust server | Powered by AMP

RegisterAbsentOffline
Region–
Address71.111.255.4:28015
Last checked5d ago
Launch Rust and join
Overall grade

Not there yet

27 out of 100, the average of 3 subjects

On the class lists: F (40), with population over 48 hours and no performance mark.

Players now 0/ 100 0% full
7-day average0peak –
Rank#15,400top 69%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,400 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 227 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:30 UTC15d ago 0 – running 0
Sun 4 Oct, 20:46 UTC23d ago 0 – 7.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 536 on average
454 / 475
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
259 / 225
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 318 on average
27 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 317 on average
33 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 276 on average
140 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 265 on average
53 / 100

Quick answers

from the figures on this page

Server facts

In what location does My Rust server | Powered by AMP sit?

No region is published for My Rust server | Powered by AMP. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 71.111.255.4:28015.

How dependable is My Rust server | Powered by AMP, and is it online at the moment?

At this moment, My Rust server | Powered by AMP is offline; the last time it was seen was 5 days 4 hours ago. It was up 53 of 168 hours over the last 7 full days, which is 32% of the time. On 4 October 2026, Rust Server Score saw it for the first time.

What Rust version is My Rust server | Powered by AMP on?

The server My Rust server | Powered by AMP is on Rust network protocol 2634 and build 167584 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

When does My Rust server | Powered by AMP wipe, and how often?

My Rust server | Powered by AMP has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 15 days 17 hours.

What happens on My Rust server | Powered by AMP when wipe day arrives?

Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.

Player numbers

Where does My Rust server | Powered by AMP place in the wider field of Rust servers?

Over the last seven days, My Rust server | Powered by AMP has #15,400 for player hours, in the top 69% of all ranked servers.

What does the population on My Rust server | Powered by AMP look like?

The last sighting of My Rust server | Powered by AMP was 5 days 4 hours ago, and it is offline right now. Over the past seven days, the average player count was 0.

Lists and filters

What is meant by the tags on My Rust server | Powered by AMP?

You'll see My Rust server | Powered by AMP tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167584 (Build): Build number: 167584; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does My Rust server | Powered by AMP appear in the Rust Server Score lists and filters?

Rust Server Score lists that include My Rust server | Powered by AMP: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server rules

Which rules does My Rust server | Powered by AMP enforce, and what are its settings?

You will find no gather rate in the name of My Rust server | Powered by AMP. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

My Rust server | Powered by AMP runs which map?

The game generates a procedural map for My Rust server | Powered by AMP.

How to join

How should you connect to My Rust server | Powered by AMP?

Enter client.connect 71.111.255.4:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp100
Max players 100 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs167584
Build Build number: 167584.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.