On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,388top 70%
Last wipe82d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
30/ 100
F
Working its way up from the back of the class: #15,388 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
90/ 100
A
Mostly smooth: 54 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 158 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
testrust leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 72.0.44.20:28025.
Is testrust up, and how steady is its uptime?
The server is up: testrust is online now. About 5 days 5 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does testrust perform well?
It averaged 54 server fps over the last 48 hours, with a low of 32. Buildings, deployables and everything else in the world added up to as many as 64,441 entities. At its highest, it used 2,853 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is testrust running?
You will find testrust on Rust network protocol 2631 and build 158240, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does testrust wipe its map?
There are too few wipes on record for testrust to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 82 days 22 hours.
Population
Where does testrust sit among Rust servers?
In the top 70% of all ranked servers, testrust sits at #15,388 for player hours over the last seven days.
How many players does testrust usually have?
With 50 slots available, testrust currently has 0 players. Over the past seven days, the average player count was 0.
Tags and filters
What do testrust's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2631 (Protocol): The game protocol is 2631, so your game must match that version to join; cs158240 (Build): This runs on build 158240; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here are the tags testrust publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show testrust?
These Rust Server Score lists count testrust among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
What settings and rules apply on testrust?
You will find no gather rate in the name of testrust. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
testrust runs which map?
testrust runs a game-generated procedural map at size 3,500, seed 6738. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to testrust?
To connect, start Rust, press F1, and type client.connect 72.0.44.20:28025. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2631,gmrust,cs158240,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2631
ProtocolThe game protocol is 2631, so your game must match that version to join.
cs158240
BuildThis runs on build 158240.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).