On the class lists: B− (71), with population over 48 hours and no performance mark.
Players now0/ 10% full
7-day average1peak 1
Rank#5,815top 26%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
87/ 100
A−
A full classroom nearly all week: 1 of 1 on average.
Standingrank on player hours
74/ 100
B−
Holds a respectable place: #5,815 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 1,380 places this week. Nothing a good wipe can't fix.
A good term.
Strongest in wipe hold (A+); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.6 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Sun 18 OctFri 16 OctTue 13 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 04:01 UTC10d ago
1
–
running
0
Fri 16 Oct, 17:57 UTC11d ago
1
–
1.4 days
0
Tue 13 Oct, 20:03 UTC14d ago
1
✓ held half
2.9 days
0
Sun 11 Oct, 06:11 UTC17d ago
0
–
2.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Sechs-Felder-Inseltraining leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 72.208.25.169:28085.
Is Sechs-Felder-Inseltraining up, and how steady is its uptime?
You cannot join now: Sechs-Felder-Inseltraining is offline, last seen 5 days 17 hours ago. It was up 43 of 168 hours over the last 7 full days, which is 26% of the time. The first sighting by Rust Server Score was on 11 October 2026.
On what Rust version does Sechs-Felder-Inseltraining sit?
Rust network protocol 2634 and build 167584 on Windows is what Sechs-Felder-Inseltraining runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Sechs-Felder-Inseltraining wipe its map?
No next wipe can be predicted for Sechs-Felder-Inseltraining, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 10 days 7 hours.
What happens on Sechs-Felder-Inseltraining when wipe day arrives?
The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player numbers
What position does Sechs-Felder-Inseltraining hold in the rankings?
In the top 26% of all ranked servers, Sechs-Felder-Inseltraining sits at #5,815 for player hours over the last seven days.
How many players does Sechs-Felder-Inseltraining usually have?
Sechs-Felder-Inseltraining is offline at the moment; the last time it was seen was 5 days 17 hours ago. Averaging 1 players over seven days, it peaked at 1.
Lists and filters
What is meant by the tags on Sechs-Felder-Inseltraining?
The game's browser takes its cue from the tags Sechs-Felder-Inseltraining has set: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Its slot count is 1; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167584 (Build): This runs on build 167584; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Sechs-Felder-Inseltraining?
These Rust Server Score lists count Sechs-Felder-Inseltraining among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
How is Sechs-Felder-Inseltraining set up, and what rules does it keep?
You will find no gather rate in the name of Sechs-Felder-Inseltraining. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.
How to join
What is the way to join Sechs-Felder-Inseltraining?
To connect, start Rust, press F1, and type client.connect 72.208.25.169:28085. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp1
Max playersIts slot count is 1.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167584
BuildThis runs on build 167584.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in wipe hold (A+); momentum is the one to work on (F).