On the class lists: C (64), with population over 48 hours and no performance mark.
Players now0/ 530% full
7-day average1peak 3
Rank#3,811top 17% · #628 in NA
Last wipe27d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 53 on average. Plenty of space to grow.
Standingrank on player hours
83/ 100
B+
Holds a respectable place: #3,811 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 209 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
75/ 100
B
Climbing fast: up 1,941 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers, top 34% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
7d 15hThu 5 Nov, 19:00 UTCFW
35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 9 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:45 UTCFW27d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship?
You'll see AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 72.208.52.61:38215 is the address to use.
Is AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship up, and how steady is its uptime?
You can join now: AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship is online. According to its reported uptime, the last restart was about 12 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship smooth to play on?
It averaged 209 server fps over the last 48 hours, with a low of 186. Buildings, deployables and everything else in the world added up to as many as 165,567 entities. At its highest, it used 6,121 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship on?
Rust network protocol 2635 and build 168909 on Windows is what AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship reset?
AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 27 days 10 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship?
Across its recent wipes, the busiest moments averaged 3 players. The crowd on the latest wipe was largest 9 hours after it began.
Player numbers
Where does AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship place in the wider field of Rust servers?
In North America, AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship is #628, and overall it is #3,811 on player hours over the last seven days, in the top 17% of all ranked servers.
How many players does AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship usually have?
AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship is showing 0 players right now, with 53 slots in total. Averaging 1 players over seven days, it peaked at 3. The busiest time in the last 48 hours was 04:00 UTC, with an average of 2 players.
Tags
How should you read the tags on AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp53 (Max players): 53 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): In the server browser it appears under North America are the tags AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship?
These Rust Server Score lists count AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Map and rules
How is AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship set up, and what rules does it keep?
AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship sets gather at 2x, as its name suggests. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship uses?
A procedural map of size 5,100 and seed 327637702, generated by the game, is what AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto AZ Casual /No KoS/Raidable Bases/2x/SlowDecay/Convoy & Airship?
Enter client.connect 72.208.52.61:38215 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/qNRhbs8U9B.
Server tags
what each one means
Published asmp53,ptrak,$r?,v2635,^z,^y,^m,NA,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp53
Max players53 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).