Working its way up from the back of the class: #15,497 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 267 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] PLUNDER! Naval Rust Server | Wiped 10/2?
The name of [US] PLUNDER! Naval Rust Server | Wiped 10/2 points to North America, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 72.34.60.40:29420.
How dependable is [US] PLUNDER! Naval Rust Server | Wiped 10/2, and is it online at the moment?
At this moment, [US] PLUNDER! Naval Rust Server | Wiped 10/2 is offline; the last time it was seen was 36 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 22 September 2026, Rust Server Score saw it for the first time.
What Rust version is [US] PLUNDER! Naval Rust Server | Wiped 10/2 on?
The server [US] PLUNDER! Naval Rust Server | Wiped 10/2 is on Rust network protocol 2633 and build 162929 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does [US] PLUNDER! Naval Rust Server | Wiped 10/2 wipe, and how often?
There are too few wipes on record for [US] PLUNDER! Naval Rust Server | Wiped 10/2 to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 36 days 18 hours.
Player numbers
What position does [US] PLUNDER! Naval Rust Server | Wiped 10/2 hold in the rankings?
Over the last seven days, [US] PLUNDER! Naval Rust Server | Wiped 10/2 has #15,497 for player hours, in the top 67% of all ranked servers.
How many players does [US] PLUNDER! Naval Rust Server | Wiped 10/2 usually have?
The last sighting of [US] PLUNDER! Naval Rust Server | Wiped 10/2 was 36 days 17 hours ago, and it is offline right now.
Tags
How should you read the tags on [US] PLUNDER! Naval Rust Server | Wiped 10/2?
The game's browser takes its cue from the tags [US] PLUNDER! Naval Rust Server | Wiped 10/2 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): Join only if your game runs protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [US] PLUNDER! Naval Rust Server | Wiped 10/2?
These Rust Server Score lists count [US] PLUNDER! Naval Rust Server | Wiped 10/2 among them: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on [US] PLUNDER! Naval Rust Server | Wiped 10/2?
Nothing in the name of [US] PLUNDER! Naval Rust Server | Wiped 10/2 states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
How to join
How do you get onto [US] PLUNDER! Naval Rust Server | Wiped 10/2?
To connect, start Rust, press F1, and type client.connect 72.34.60.40:29420. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs162929
BuildThe game build is 162929.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).