On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 3000% full
7-day average0peak 1
Rank#7,068top 32%
Last wipe27d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 300 on average. Plenty of space to grow.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,068 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 103 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 633 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
7d 3hThu 5 Nov, 19:00 UTCFW
35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 15:36 UTC27d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 12+ · 2x · monthly · 285 on average
329 / 335
Quick answers
from the figures on this page
About the server
Which region is RustyWageSlaves 2x Quads Offline Protection based in?
No region is published for RustyWageSlaves 2x Quads Offline Protection. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 72.48.113.139:28015.
How dependable is RustyWageSlaves 2x Quads Offline Protection, and is it online at the moment?
Right now, RustyWageSlaves 2x Quads Offline Protection is online. The uptime it reports puts the last restart at about 2 hours ago. It was up 92% of the time over the last 7 full days, 154 of 168 hours. On 2 October 2026, Rust Server Score saw it for the first time.
Is RustyWageSlaves 2x Quads Offline Protection smooth to play on?
It averaged 103 server fps over the last 48 hours, with a low of 43. Buildings, deployables and everything else in the world added up to as many as 89,641 entities. Up to 2,857 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is RustyWageSlaves 2x Quads Offline Protection on?
Rust network protocol 2635 and build 168909 on Windows is what RustyWageSlaves 2x Quads Offline Protection runs. Steam updates your game for you, but you need the same protocol to join.
Resets
When does RustyWageSlaves 2x Quads Offline Protection wipe, and how often?
The force wipe each month is the only wipe RustyWageSlaves 2x Quads Offline Protection takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on RustyWageSlaves 2x Quads Offline Protection when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 11 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does RustyWageSlaves 2x Quads Offline Protection sit among Rust servers?
Over the last seven days, RustyWageSlaves 2x Quads Offline Protection has #7,068 for player hours, in the top 32% of all ranked servers.
How many players does RustyWageSlaves 2x Quads Offline Protection usually have?
RustyWageSlaves 2x Quads Offline Protection is showing 0 players right now, with 300 slots in total. It peaked at 1 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 1 players.
Tags and filters
What do RustyWageSlaves 2x Quads Offline Protection's tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp300 (Max players): Its slot count is 300; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags RustyWageSlaves 2x Quads Offline Protection publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who is behind RustyWageSlaves 2x Quads Offline Protection?
No other server we track uses the rustywageslaves.com hostname that RustyWageSlaves 2x Quads Offline Protection publishes.
Which lists and filters on Rust Server Score show RustyWageSlaves 2x Quads Offline Protection?
Rust Server Score lists that include RustyWageSlaves 2x Quads Offline Protection: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Map and rules
Which rules does RustyWageSlaves 2x Quads Offline Protection enforce, and what are its settings?
The name of RustyWageSlaves 2x Quads Offline Protection points to a 2x gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on RustyWageSlaves 2x Quads Offline Protection?
A procedural map of size 3,700 and seed 585335201, generated by the game, is what RustyWageSlaves 2x Quads Offline Protection runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to RustyWageSlaves 2x Quads Offline Protection?
Enter client.connect 72.48.113.139:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp300,ptrak,$r?,v2635,^z,^y,^m,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp300
Max playersIts slot count is 300.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).