Working its way up from the back of the class: #11,035 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
23/ 100
F
Lost ground: down 5,970 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (D); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Private Duo - Tailscale sit?
You'll find no region listed by Private Duo - Tailscale. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 73.127.59.246:28015 is the address to use.
Is Private Duo - Tailscale up, and how steady is its uptime?
At this moment, Private Duo - Tailscale is offline; the last time it was seen was 18 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 4 October 2026.
Which Rust version is Private Duo - Tailscale running?
Rust network protocol 2634 and build 166652 on Windows is what Private Duo - Tailscale runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Private Duo - Tailscale reset?
Private Duo - Tailscale has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 25 days 20 hours have passed since this world was made.
Population
What position does Private Duo - Tailscale hold in the rankings?
In the top 50% of all ranked servers, Private Duo - Tailscale sits at #11,035 for player hours over the last seven days.
Is Private Duo - Tailscale a busy server?
The last sighting of Private Duo - Tailscale was 18 days 3 hours ago, and it is offline right now.
Lists and filters
What do Private Duo - Tailscale's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): Its slot count is 3; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): Build number: 166652; ptsw (Networking): 'sw' is the network layer here; $r? (Region code): There is no region code on this server are the tags Private Duo - Tailscale publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Private Duo - Tailscale?
Rust Server Score lists that include Private Duo - Tailscale: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
What settings and rules apply on Private Duo - Tailscale?
Nothing in the name of Private Duo - Tailscale states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Private Duo - Tailscale?
A procedural map of size 3,000 and seed 177013, generated by the game, is what Private Duo - Tailscale runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto Private Duo - Tailscale?
To connect, start Rust, press F1, and type client.connect 73.127.59.246:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp3,ptsw,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp3
Max playersIts slot count is 3.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildBuild number: 166652.
ptsw
Networking'sw' is the network layer here.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (D); momentum is the one to work on (F).