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Every Rust server graded on real, live numbers. 62,389 players on the roll · 11,722 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 73.127.59.246:28015
Name of server

Private Duo - Tailscale

RegisterAbsentOffline
Region–
Address73.127.59.246:28015
Last checked18d ago
Launch Rust and join
Overall grade

Not there yet

36 out of 100, the average of 2 subjects

Players now 3/ 3 100% full
7-day average0peak –
Rank#11,035top 50%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 50/ 100 Working its way up from the back of the class: #11,035 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 23/ 100 Lost ground: down 5,970 places this week. A strong wipe could turn it round.

A term to build on. Strongest in standing (D); momentum is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct12 Oct15 Oct18 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 495 on average
99 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
122 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 283 on average
442 / 575
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
23 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
507 / 650
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 251 on average
416 / 525

Quick answers

from the figures on this page

Server details

In what location does Private Duo - Tailscale sit?

You'll find no region listed by Private Duo - Tailscale. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 73.127.59.246:28015 is the address to use.

Is Private Duo - Tailscale up, and how steady is its uptime?

At this moment, Private Duo - Tailscale is offline; the last time it was seen was 18 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 4 October 2026.

Which Rust version is Private Duo - Tailscale running?

Rust network protocol 2634 and build 166652 on Windows is what Private Duo - Tailscale runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

On what schedule does Private Duo - Tailscale reset?

Private Duo - Tailscale has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 25 days 20 hours have passed since this world was made.

Population

What position does Private Duo - Tailscale hold in the rankings?

In the top 50% of all ranked servers, Private Duo - Tailscale sits at #11,035 for player hours over the last seven days.

Is Private Duo - Tailscale a busy server?

The last sighting of Private Duo - Tailscale was 18 days 3 hours ago, and it is offline right now.

Lists and filters

What do Private Duo - Tailscale's tags stand for?

gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): Its slot count is 3; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): Build number: 166652; ptsw (Networking): 'sw' is the network layer here; $r? (Region code): There is no region code on this server are the tags Private Duo - Tailscale publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show Private Duo - Tailscale?

Rust Server Score lists that include Private Duo - Tailscale: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server rules

What settings and rules apply on Private Duo - Tailscale?

Nothing in the name of Private Duo - Tailscale states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in play on Private Duo - Tailscale?

A procedural map of size 3,000 and seed 177013, generated by the game, is what Private Duo - Tailscale runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Connecting

How do you get onto Private Duo - Tailscale?

To connect, start Rust, press F1, and type client.connect 73.127.59.246:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp3,ptsw,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp3
Max players Its slot count is 3.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs166652
Build Build number: 166652.
ptsw
Networking 'sw' is the network layer here.
$r?
Region code There is no region code on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.