On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#12,425top 56%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
44/ 100
F
Working its way up from the back of the class: #12,425 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 88 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
61/ 100
C
Moving up: up 2,700 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 19 Oct, 03:36 UTC10d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Silver Dragon Gaming Rust Dev | Powered by AMP?
Silver Dragon Gaming Rust Dev | Powered by AMP leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 73.173.247.84:28015.
Is Silver Dragon Gaming Rust Dev | Powered by AMP up, and how steady is its uptime?
The server is up: Silver Dragon Gaming Rust Dev | Powered by AMP is online now. According to its reported uptime, the last restart was about 29 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does Silver Dragon Gaming Rust Dev | Powered by AMP perform well?
It never fell below 70 server fps in the last 48 hours, averaging 88. Buildings, deployables and everything else in the world added up to as many as 118,004 entities. Memory use reached up to 3,989 MB. When fps is low and entities climb, that is lag to players.
What Rust version is Silver Dragon Gaming Rust Dev | Powered by AMP on?
Rust network protocol 2635 and build 168909 on Windows is what Silver Dragon Gaming Rust Dev | Powered by AMP runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Silver Dragon Gaming Rust Dev | Powered by AMP wipe, and how often?
There are too few wipes on record for Silver Dragon Gaming Rust Dev | Powered by AMP to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 10 days 9 hours.
What should you expect from wipe day on Silver Dragon Gaming Rust Dev | Powered by AMP?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
What position does Silver Dragon Gaming Rust Dev | Powered by AMP hold in the rankings?
In the top 56% of all ranked servers, Silver Dragon Gaming Rust Dev | Powered by AMP sits at #12,425 for player hours over the last seven days.
What does the population on Silver Dragon Gaming Rust Dev | Powered by AMP look like?
Silver Dragon Gaming Rust Dev | Powered by AMP is showing 0 players right now, with 50 slots in total. The seven-day average is 0 players, with a peak of 1.
Tags
How should you read the tags on Silver Dragon Gaming Rust Dev | Powered by AMP?
The game's browser takes its cue from the tags Silver Dragon Gaming Rust Dev | Powered by AMP has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Silver Dragon Gaming Rust Dev | Powered by AMP?
These Rust Server Score lists count Silver Dragon Gaming Rust Dev | Powered by AMP among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which rules does Silver Dragon Gaming Rust Dev | Powered by AMP enforce, and what are its settings?
The name of Silver Dragon Gaming Rust Dev | Powered by AMP gives no gather rate. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on Silver Dragon Gaming Rust Dev | Powered by AMP?
The game generates the procedural map on Silver Dragon Gaming Rust Dev | Powered by AMP at size 4,500 with seed 475660082. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to Silver Dragon Gaming Rust Dev | Powered by AMP?
To connect, start Rust, press F1, and type client.connect 73.173.247.84:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/UJxjMQcVA.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).