On the class lists: F (26), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,373top 69%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,373 on player hours.
Uptimehours on the list, last 48
23/ 100
F
Attendance needs work: on the list only 11 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 200 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #525 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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·W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 13:12 UTC1d ago
–
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27?
No region tag appears for Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27, but the name suggests North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 73.62.158.34:28015.
How reliable is Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27, and is it up?
At this moment, Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27 is offline; the last time it was seen was 20 hours ago. According to its reported uptime, the last restart was about 9 hours ago. It was up 73 of 168 hours over the last 7 full days, which is 43% of the time. The first sighting by Rust Server Score was on 20 October 2026.
How well does Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27 run?
It averaged 30 server fps over the last 48 hours, with a low of 26. At its peak, it held 89,562 entities, including buildings, deployables and all else in the world. Up to 2,383 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27 sit?
You will find Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27 on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27 reset?
Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27 has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 30 hours.
Population
What position does Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27 hold in the rankings?
Over the last seven days, Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27 has #15,373 for player hours, in the top 69% of all ranked servers. It comes #525 among servers in the trio group.
What does the population on Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27 look like?
It has been 20 hours since Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27 was last seen, and it is offline right now. For the last seven days, the average number of players was 0.
Lists and filters
What do Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27's tags stand for?
You'll see Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27 tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts3 (Group limit): A team can hold 3 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27?
These Rust Server Score lists count Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27 among them: 2x Rust servers, graded, Modded Rust servers, graded, Rust servers with a trio group limit and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 3 days; Gather rate: 2x.
Rules and settings
What settings and rules apply on Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27?
Going by its name, Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27 runs 2x gather. You can have up to 3 players in a group (trio). survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27 uses?
Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27 runs a game-generated procedural map at size 4,000, seed 880172850. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to Sugma Big Tasty Rust | US 2x | Solo/Duo/Trio | Wiped 10.27?
Enter client.connect 73.62.158.34:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts3,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersIts slot count is 50.
ts3
Group limitA team can hold 3 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (D); population is the one to work on (F).