On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#4,668top 21% · #796 in NA
Last wipe26d agomonthly schedule
Next wipe8d 14hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,668 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 79 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 454 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers, top 42% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
8d 14hThu 5 Nov, 19:00 UTCFW
36d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:13 UTCFW26d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP based in?
In North America, according to its own listing, sits Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 73.79.32.42:28015.
Is Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP up, and how steady is its uptime?
Right now, Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP is online. About 18 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP smooth to play on?
It averaged 79 server fps over the last 48 hours, with a low of 73. At its peak, it held 89,230 entities, including buildings, deployables and all else in the world. At its highest, it used 3,627 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP sit?
The server Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP wipe its map?
The force wipe each month is the only wipe Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 26 days 9 hours. The tags show a monthly wipe schedule.
What happens on Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP when wipe day arrives?
Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 21 hours after it began.
Population
What position does Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP hold in the rankings?
In North America, Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP is #796, and overall it is #4,668 on player hours over the last seven days, in the top 21% of all ranked servers.
How many players does Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP usually have?
Right now, 0 players are on Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP, which has 50 slots. Averaging 0 players over seven days, it peaked at 2. The busiest time in the last 48 hours was 16:00 UTC, with an average of 1 players.
Tags
What is meant by the tags on Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP?
You'll see Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; modded (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP?
Among all the servers we track, only Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP publishes this ultra.fail hostname.
Which Rust Server Score filters and lists feature Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP?
These Rust Server Score lists count Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP among them: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP?
Going by its name, Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP runs 4x gather. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP runs which map?
A procedural map of size 3,500 and seed 1376722960, generated by the game, is what Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto Ultra.FAIL - 4x|Solo-Quads|Kits|More+|MonthlyBP?
To connect, start Rust, press F1, and type client.connect 73.79.32.42:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.ultra.fail/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^m,^v,NA,gmrust,cs168909,ts8,modded
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).